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Splatoon 2: Find Out What's Fresh! (General Discussion)

Discussion in 'Regular Discussion' started by SquidKid85, Jan 14, 2017.

?

What are you most excited about for Splatoon 2?

Poll closed May 14, 2017.
  1. New Weapons

    8 vote(s)
    7.9%
  2. New Stages

    5 vote(s)
    5.0%
  3. New Specials

    3 vote(s)
    3.0%
  4. New Character Customization Options

    16 vote(s)
    15.8%
  5. New Modes

    9 vote(s)
    8.9%
  6. The Return of Old Stuff (Stages, Weapons, etc.)

    5 vote(s)
    5.0%
  7. EVERYTHING!!!

    55 vote(s)
    54.5%
  1. SquidKid85

    SquidKid85 Inkling Commander

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    On Jan. 12th, 2017, Nintendo revealed the early plans for the Nintendo Switch. A mass of games were shown off, including ARMS, 1, 2, Switch, The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey, to name a few. But the game that stuck out most to this community was the reveal of Splatoon 2. This thread will be for any general discussion you wish, and I'll also try to keep up on what has been confirmed to return from the original Splatoon (What's Old) and what has been confirmed as a new addition to the sequel, Splatoon 2 (What's Fresh). The lists will be made up of weapon classes, stages, specials, bombs, modes, brands, characters, and other. If anyone spots something that I miss (old or fresh), tag me in the post along with what you've spotted so I can add it to the list(s). Rumors of what will appear in game will not be posted until confirmed by Nintendo, but feel free to speculate on them if you wish.

    This thread is open for Single Player Story conversation and the Octo-Expansion Single Player.

    You may discuss anything you want about the sequel, but be aware that all global SquidBoard rules apply. With that, I give you this list of What's Old and What's Fresh.

    Release Date: July 21, 2017

    STAY FRESH & OFF THE HOOK!!! (So you don't get cooked)

    What's Old:
    (Weapon Classes)
    Shooters (Splattershot, etc.)
    Splat Rollers (now with additional flick attack, roll speed also incrementally speeds up as a roll is held)
    Splat Chargers (can now save your charge while swimming, but you will be marked by a light in doing so)
    Splatlings
    Sloshers
    Blasters
    Brushes
    (Stages)
    Moray Towers (with inkrails)
    Port Mackerel (with sponges and rearranged crates)
    Kelp Dome (with additional grates and turf)
    Blackbelly Skatepark
    Arowana Mall
    Walleye Warehouse
    Piranha Pit
    Camp Triggerfish
    Ancho-V Games

    (Specials)
    There are no returning specials.
    (Bombs)
    Splat Bomb
    Burst Bomb
    Suction Bomb
    Point Sensor
    Inkmine
    Sprinkler
    Squid Beakon
    Splash Wall
    (Modes)
    Turf War
    Splat Zones
    Tower Control
    Rainmaker
    (Brands)
    Forge
    Splash Mob
    Takaroka
    FireFin
    Krak-On
    SquidForce
    Rockenberg
    Zekko
    Tentatek
    Skalop
    Amiibo

    (Characters)
    Callie & Marie (Squid Sisters)
    Cap'n Cuttlefish
    Agent 3
    Judd
    Crusty Sean
    Annie & Moe (via SplatNet 2 app)
    Sheldon
    Jelonzo
    Spyke (background character)
    DJ Octavio

    (General)
    Super Jump
    Splatfests

    What's Fresh:
    (Weapon Classes)
    Splat Dualies (with Dodge Roll ability)
    Splat Brella
    (Stages)
    The Reef
    Musselforge Fitness
    Starfish Mainstage
    Humpback Pump Track
    Inkblot Art Academy
    Sturgeon Shipyard
    Manta Maria
    Snapper Canal
    MakoMart
    Shellendorf Institute
    Goby Arena
    Wahoo World
    New Albacore Hotel
    Shifty Station (a random stage based off of Hero Mode that is Splatfest exclusive)
    (Specials)
    Tenta Missiles
    Bomb Launcher
    Sting Ray
    Ink Storm
    Inkjet
    Splashdown
    Ink Armor
    Baller
    Bubble Blower
    Booyah Bomb
    (Bombs)
    Curling Bomb
    Toxic Mist
    Autobomb

    (Modes)
    New Single-Player Campaign
    Spectator and LAN Mode
    Salmon Run
    League Battles
    The Shoal
    Clam Blitz (Ranked Mode)
    Octo-Expansion (Octoling Single Player DLC)

    (Brands)
    Emperry
    Anaaki

    (Characters)
    Pearl & Marina (Off The Hook)

    Agent 4
    Li'l Judd
    Bisk
    Flow & Craymond
    Jelfonzo
    Murch
    Agent 8
    C.Q. Cumber
    Iso Padre
    Commander Tartar

    (General)
    Main Hub/activity center has been changed from Inkopolis Plaza to Inkopolis Square
    Signals (changed to "This Way!" and "Booyah!")
    Hairstyle Options (Aesthetic purposes)
    Pants Options (Aesthetic purposes)
    Area map now shows weapons and gear of teammates, as well as who has specials charged, use x button to view and super jump
    Starting positions on Spawn Point have changed
    Inkling icons return at the top of the screen, and show every player's weapons, and show when someone is splatted as well as who has their special ready
    Voice Chat is now supported (via the SplatNet 2 app). You can talk with friends in the Lobby/Waiting Area before a match, and friends on your team (ONLY if they're friends and on your team). You cannot talk with those who aren't friends.
    Separate ranks for each ranked battle mode
    Rank X (New Ranked Battle rank)
    3 all new customizable Amiibo!
     
    #1 SquidKid85, Jan 14, 2017
    Last edited: Sep 28, 2018
  2. Green Waffles

    Green Waffles Inkling Fleet Admiral

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    If I may add a few things missed.

    Was ist Frosch
    -Splat roller has an additional flick attack.
    -Gear abilties are no longer tied to gear (confirmed on splatoon JP twitter )
    -New "hairstyles" and pants (most know about it by now, but I think it should be added anyways)

    EDIT: I was wrong, the twitter says abilities are not tied to pants and hairstyles,
    unlike headgear, shoes and shirts.
     
    #2 Green Waffles, Jan 14, 2017
    Last edited: Apr 24, 2017
    Sqwiddles, Fidget and SquidKid85 like this.
  3. NotAPerso

    NotAPerso Inkling Cadet

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    -splatlings (confirmed returning by official art)
    -ui overlay now shows weapons and which players have fully charged specials
    -x button to show map with d-pad to super jump to teammates
     
    Green Waffles and SquidKid85 like this.
  4. HySquid

    HySquid Full Squid

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    i'm kind of scared that this game wont turn out so hot.

    cuz... matchmaking- "ah, there he goes again with the matchmaking rants."

    i just hope the matchmaking wont be absolute bull.


    in Splatoon 1 - Ranked Battles:

    I get paired with (Higher Rank(s)) when I'm only (Lower Rank)

    the other team gets more (Higher Ranked Players) than my team.
    or my team gets more (Higher Ranked Players) than the other team.
    (it sucks terribly)


    in Splatoon 1 - Turf War:

    the other team gets more (Higher Leveled Players) than my team.
    my team gets more (Higher Leveled Players) than the other team.


    in Splatoon 1 - Both modes:

    My team/The other team gets completely spawncamped/destroyed.

    My team/The other team gets more than one Charger/Roller/Shooter/Blaster which can cause problems sometimes.
    I once got paired up with 2 enemy splatterscopers. They completely carried their team.

    laggy japanese players
    pro japanese players everywhere

    It's like this almost EVERY DAY.
     
    D.Fish and SquidKid85 like this.
  5. VOX

    VOX Inkster Jr.

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    Ah, squidboards... It's good to be back.

    So, I have a quick question. In the trailer, I noticed one of the maps seemed to have a rock climbing area in the background. Is this "The Reef" Map or something else?

    Also, this doesn't apply to new mechanics, but apparently Splatoon 2 takes place "two years after the original" and now the hub is "Inkopolis Square", which is "two subway stations" from the original Inkopolis Plaza.

    More interesting stuff in this article:
    http://www.siliconera.com/2017/01/13/splatoon-2-takes-place-two-years-original/
     
  6. SquidKid85

    SquidKid85 Inkling Commander

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    Cool, thanks for all the additional info. guys. I'll add it to the list. Can't believe I forgot to add the hairstyles and pants. Then again, I didn't have a list of notes and just went off the fly and gameplay I've seen from Nintendo, got caught up in the names of all the new specials...
     
    #6 SquidKid85, Jan 14, 2017
    Last edited: Jan 14, 2017
  7. Joasa

    Joasa Depressed Squid

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    I know it's not completely relevant, but I dunno where to say this, but during the trailer, you can see a line of Inklings waiting for a food truck ran by a Japanese Tiger Prawn wearing glasses and a white hat. So did Crusty Sean sell his shoe business to pursue his lifelong dream of selling overpriced health smoothies to the Inkopolis youth?
     
    Nebulodic, Slurmp and SquidKid85 like this.
  8. SquidKid85

    SquidKid85 Inkling Commander

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    I dunno. It might be a completely new character. That's why there's a ? next to his name.
     
  9. NotAPerso

    NotAPerso Inkling Cadet

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    I'm sorry you feel this way but there's good reason for them doing it this way.

    In rank they created bubbles of three so you could have a sense of progression while also maintaining a player base in each rank. This cuts down on wait times so even if there aren't enough players of exactly your rank they can dip into plus or minus ranks too. S/S+ were initially bubbled together until their player bases increased enough to be sustainable on their own.
    In most cases players within the bubble aren't massively more or less skilled than others, but that won't stop the losers from making it a reason for salt.

    In turf wars the levels mean nothing in regards to skill so being scared off by higher numbers is silly. (honestly it'd be better if they didn't show player levels for turf wars as it only causes the illusion that some players are better). Also this late in the game there are mostly higher level players connecting so of course any low level player will join a game with higher level players.

    Spawn camping will hopefully be fixed with better designed stages that account for this. DLC stages weren't as vulnerable so I think they learned from some of their design mistakes.

    Hopefully team composition is addressed in their algorithm. They did update Splatoon's algorithm to account for this but it's imperfect due to player base and wait times.

    Lol players from anywhere can be laggy and d/c, unless Nintendo bans them from playing nothing can be done.
    It just happens Splatoon is massively more popular in Japan which leads to 90% Japanese lobbys. Unless the popularity of Splatoon 2 booms in the West this likely won't change. (this also addresses the myth that Japanese players are better. They aren't, they just appear more frequently.)
     
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  10. Hero of Lime

    Hero of Lime Inkling Fleet Admiral

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    I would be 100 percent on board with this.

    This is something I also want addressed so badly in Splatoon 2. I feel the weapon compositions led to so many miserable, or super easy unfair battles depending on the make up of the team's weapons. Being able to switch (pun slightly intended) weapons between each battle would be a slight way to fix this issue.
     
    Danku, Sqwiddles, Mendax and 2 others like this.
  11. Gameboy224

    Gameboy224 Inkling Commander

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    Will miss the mini map on the gamepad. As the demo currently has it set, the only way you can actually look at your map is by taking out the quick jump screen with X. Unfortunately that does come at the cost of being able to seamlessly plan out your moves at a glance. This is assuming that a mini map will not find its way to the final game, they do also have to account playing the game portable so adding a mini map may end up making the screen too cluttered or not provide enough information.

    Same applies to having quick jump relocated to the menu, won't be as quick and instantaneous as they were before.

    Things we'll have to get used to in the sequel.
     
    Sqwiddles likes this.
  12. SquidKid85

    SquidKid85 Inkling Commander

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    It does seem that way doesn't it. I'm sure once people really get into it, it'll come naturally. But it will feel a bit weird until then.
     
  13. anonymous02

    anonymous02 Inkling

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    im hyped for the singleplyaer!
     
    Sqwiddles and SquidKid85 like this.
  14. Energyblade7

    Energyblade7 Inkster Jr.

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    Yeah but last time I checked Crusty Sean's tempura shrimp look was a designer jacket or something to that degree, which that tiger prawn definitely has, so it's probably safe to assume it's Crusty Sean
     
  15. SquidKid85

    SquidKid85 Inkling Commander

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    Probably. But until we know for sure, I'm still just going to leave it there. Also, I think I figured out who this guy is:

    image.png

    Look at what he's holding. Looks like the device you use to call Spyke when you want to order something. That, and there's Sea Snail shells around him, plus that looks like Spyke's hair on the right and on his own head. Their skin tone looks similar too. In other words, I think they're related in some way.
     
    Chewi, Sqwiddles, D.Fish and 2 others like this.
  16. Green Waffles

    Green Waffles Inkling Fleet Admiral

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    News from Squid Research Lab!

    http://splatoonus.tumblr.com/

    The post desribing the splattershot also states all pre-existing weapon types, explicitely naming splatlings and sloshers, will be returning.

    It did not say anything directly about SUB-types(brushes/blasters/nozzlenoses) so we still have to sit tight for news about those. xP

    But fear not bucket wielders
     
  17. SquidKid85

    SquidKid85 Inkling Commander

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    I'll add the Sloshers/Buckets to the List!
     
    #17 SquidKid85, Jan 15, 2017
    Last edited: Jan 15, 2017
    Slurmp likes this.
  18. Spraylan

    Spraylan Pro Squid

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    I am so stoked that Chargers are able to briefly hold their shot charges. I can't wait to play this game.
     
    SquidKid85 likes this.
  19. Maave

    Maave Inkling Commander

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    Just thought of something, I hope they tweak the brush and bucket controls so that I don't have to carpal-tunnel spam the triggers to fire.
     
    Jatuto and SquidKid85 like this.
  20. Inyo

    Inyo Inkling Cadet

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    The starting position of Inklings on the spawn point is also different. More of a "U" shape rather than the cross shape in the first game. Possibly to stop shot blocking and getting in other player's way at the start of the match?
     
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