.96 Gal
96 Gal Deco Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
Luna Blaster
Luna Blaster Neo Increased area covered by ink at your feet when firing.
L-3 Nozzlenose
L-3 Nozzlenose D Now more likely to ink the area at your feet when firing.
Squeezer Increased firing range when holding ZR to fire continuously by roughly 4%.
Decreased ink consumption when holding ZR to fire continuously by roughly 10%.
Dynamo Roller
Gold Dynamo Roller Increased number of ink droplets generated by a horizontal swing, also decreasing time before turf is inked or attacks land.
Increased spread of ink droplets generated by a horizontal swing.
Flingza Roller
Foil Flingza Roller Adjusted distance at which damage from a horizontal swing begins to decrease. Increased distances at which damage exceeding 100.0 and 50.0 are dealt by roughly 12%.
Inkbrush
Inkbrush Nouveau Increased overall spread of ink generated by swinging the brush, with the spread of ink closest to the player seeing the biggest increase, making it easier to ink continuous areas of turf.
Classic Squiffer Area at player’s feet will now always be inked when firing.
Splat Charger
Firefin Splat Charger
Hero Charger Replica Area at player’s feet will now always be inked when firing.
Splatterscope
Firefin Splatterscope Area at player’s feet will now always be inked when firing.
E-liter 4K
Custom E-liter 4K Area at player’s feet will now always be inked when firing.
E-liter 4K Scope
Custom E-liter 4K Scope Area at player’s feet will now always be inked when firing.
Bamboozler 14 Mk I Increased maximum damage from 80.0 to 85.0.
Goo Tuber
Custom Goo Tuber Area at player’s feet will now always be inked when firing.
Glooga Dualies Increased firing range after performing a dodge roll by roughly 13%.
Splat Brella
Sorella Brella Increased area covered by ink droplets when shots hit a surface.
Tenta Brella Increased area covered by ink at player’s feet when the brella is open.
Increased area of ink coverage generated when umbrella portion is launched.
Decreased time for new umbrella to be generated after it is either destroyed or launched from 6 to 5 seconds.
Splash Wall Decreased time after using before ink recovery begins by roughly 1 second.
Now possible to create a wall when a wall you’ve created already exists in the stage. Creating a new wall will cause the older one to disappear.
Decreased least amount of time for wall to open after being placed by roughly 15/60 of a second.
- This change decreases the time until the wall opens when creating a wall on either flat ground or facing a downward slope by roughly 15/60 of a second.
- When creating a wall while facing an upward slope or other condition that causes the wall to be placed immediately, there will be no change in how quickly the wall opens.
Squid Beakon Increased durability by roughly 20%.
Due to the above fix, damage dealt by certain attacks has also changed.
- Decreased damage dealt by Sting Rays by roughly 58%.
- Decreased damage dealt by Ink Storms by roughly 67%.
- Increased damage dealt by Nozzlenose weapons by roughly 20%.
- Increased damage dealt by Blaster weapons by roughly 20%.
- Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.
Ink Mine With the R button pressed and held, player is now able to go into squid form immediately by pressing ZL, even before the Ink Mine has been fully set.
Curling Bomb Decreased radius of ink coverage and damage dealt by Curling Bomb explosion when R is pressed and immediately released.
Bomb now grows in size the longer R is held, increasing ink coverage while traveling and area of ink coverage and damage dealt when it explodes.
Decreased amount of time before ink recovery begins after use in proportion to how long R button is held.
Sprinkler Decreased ink consumption from 70% to 60% of ink tank capacity.
Decreased degree to which less area is inked proportional to distance between Sprinkler and terrain floor when placed in a location with a different height than surrounding terrain.
Increased durability by roughly 20%.
Due to the above fix, damage dealt by certain attacks has also changed.
- Decreased damage dealt by Sting Rays by roughly 58%.
- Decreased damage dealt by Ink Storms by roughly 67%.
- Increased damage dealt by Nozzlenose weapons by roughly 20%.
- Increased damage dealt by Blaster weapons by roughly 20%.
- Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.
Decreased range of ink droplets and area of coverage during time after placement until Sprinkler output begins to weaken.
Curling-Bomb Launcher As a sub weapon, the size of Curling Bombs will now change depending on how long the R button is held, but Curling Bombs generated by the Curling Bomb Launcher will always be the same size, regardless of button press duration.
- Due to this change, area of ink coverage while Curling Bombs are traveling has been increased slightly.
- Due to this change, area of ink coverage and damage dealt by Curling Bomb explosions has been decreased slightly.
Sting Ray Reduced damage dealt by roughly 10%.
Sting Ray’s beam will now pass through the spawn point barrier when used within the barrier around your team’s spawn point.