Goont
Inkling Cadet
- Joined
- Dec 28, 2016
- Messages
- 188
- NNID
- PrankingMaster
Ok, story time! I just came back from a long trip out of town, and I just have talk about Splatoon 2's netcode. I brought my Switch hoping to play some games offline, never once considered playing Splatoon online. Maybe a little Octo Valley, but there's no way I'd be able to play matches. I'd totally miss the Splatfest...right? Yet there I am, staying in with my family in a motel that offered free wifi, and I thought, maybe, just MAYBE, I could try connecting. It took fifteen solid minutes to load into the wifi of the motel, and I thought this was a complete bust. It finally said I was connected, so I boot up Splatoon 2, and behold...there's Pearl and Marina. I try a match, and it works. Flawlessly. There was no lag, no hiccups, no disconnects. All on cheap motel wifi. I was able to completely enjoy the Splatfest from the comfort of a cheap hotel room. Later I went to a Denny's, and they also offered free wifi. I connected and played a quick match while I waited for my meal. This completely blew me away, and the smoothness of the matches was a amazing sight to behold. This wasn't a fancy wifi hotspot, it was very cheap low-grade wifi offered to consumers as a bonus. But Splatoon 2 runs better on it than most Steam games I've played. I truly have an appreciation for Splatoon's online now, for any and all hiccups I'll ever get. My history with online Nintendo games has been super rocky. It was revolutionary to play Brawl online in 2008, as a child I thought it was so futuristic to connect online and play a match, but the novelty wore off once I realized how bad and lag-filled it was. Fast forward to the 3DS, a system I embraced online on. I played so much New Leaf and Smash online, but there's no doubting it was a hassle. With New Leaf, you couldn't get to the home menu from online easily, it was slow, clunky, laggy, and it felt messy. This continues with the Wii U, with Smash U's matches being a slow slog that brings the frame-rate to a full stop. Trying to connect the 3DS to other networks was also sluggish, and the games often didn't work. I remember when Nintendo truly tried pushing New Leaf DLC here in the US. If you went to a Best Buy and connected, you could get a new item downloaded. Sounds easy, but in reality Animal Crossing took forever to load online, and error messages were abundant. What I'm trying to say here is that I think Nintendo is at a turning point in online, and it's all thanks to Splatoon 2. I've played a lot of shooters on Steam, and Splatoon easily beats them all in terms of smoothness and quickness when loading and connecting. The matches are so smooth and fast, that they make my time on other shooters seem so slow and sluggish. I know people have lots of lag issues with Splatoon 2, it's far from perfect. But I think it's truly getting somewhere impressive.
TLDR: Being able to play the Splatfest in a motel with no issues is a feat, and I have a newfound respect for Splatoon 2's online netcode. After playing so much Smash 3DS and U online, after all the disconnects and problems with Splatoon 1, it's very refreshing to see Splatoon 2 run so, so well online. Ok, enough rambling, what do you guys think? I'd love to hear your opinion: Is Splatoon 2's online netcode completely revolutionary, or could it use a lot more work?
TLDR: Being able to play the Splatfest in a motel with no issues is a feat, and I have a newfound respect for Splatoon 2's online netcode. After playing so much Smash 3DS and U online, after all the disconnects and problems with Splatoon 1, it's very refreshing to see Splatoon 2 run so, so well online. Ok, enough rambling, what do you guys think? I'd love to hear your opinion: Is Splatoon 2's online netcode completely revolutionary, or could it use a lot more work?