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Splatoon 3 Discussion

_Koriko_

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So, this may be too early, but does anyone want new things or suggestions for Splatoon 3? I mean, I'm assuming we'll get it.

Personally, I'd like to see some new gameplay elements or something like that. What would you like to see?

(Also Octolings should still offered as an option, whether it costs money or not)
 

Amarae

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Honestly I'm thinking anything I want in Splatoon 3 still has some hope of making it into Splatoon 2.

Social Objectives playlist, pre-game lobbies for turf so you can turf with friends, better options for acquiring gear abilities ( cause like this RNG ****e is bull), less restrictions on modes (Like Salmon run only being open sometimes), Detailed statistics like Heat maps and personal performance vs. averages etc

Splatoon 2 is a game that wants to be Esporty but with none of the QoL elements of most good shooters have. Notably the restrictions to the different modes availability somewhat crushes ones ability to consistently practice a particular map and mode combo and repetition is a key element of improvement.

So I guess what i"m saying is that if Splat 2 wants to be MLGEsports it better start proving it and if it takes until Splat 3 I'm gonna be more disappointed than I already am. Still my favourite game though.
 

Gameboy224

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Honestly, I don't expect an actual Splatoon 3 till we're in the next console generation. I feel with how multiplayer focused the core game is, it doesn't really make sense for them to release multiple iterations in the same console generations.

However I would like to see them branch out from the multiplayer focused style in a spin off. I would not mind if they expanded on what they're doing with Octo Expansion and make a full massive campaign with many gimmicks, but also have longer levels that feel more integrated in the world and not Galaxy style random assortment of platforms. Make it a full single player experience, since there would no longer be a multiplayer aspects limiting the Inkling's potential movement options, they could be a lot more experimental with the type of mechanics.

But if we're talking specifically, a multiplayer Splatoon 3.
  • I want them to be a bit more ambitious with the base single player campaign. Probably somewhere in the middle of the current model and what they're doing with Octo Expansion.
  • One or two new weapons classes.
  • Of course completely new kit of Specials. Replace some subs/add new subs.
  • I feel some of the more gimmicky weapons (Squeezer, Flingza, Goo Tuber, Tetra) should get removed and Splatoon 3 has a new set of weapons. Splatoon 1 gave us a lot of weapons that fill in basic niches, while the more gimmicky ones get slotted in and out each game.
  • More cooperative modes. We have Salmon Run as a more survival horde mode, but I'd be neat if they expanded on Salmon Run with more objective based events, like escort or tower defense. Maybe even just a straight up 4v1 raid boss.
  • Separate queues for each Ranked Mode. They could keep the same map rotations but each Ranked Mode can be accessed at any time.
 
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LiX

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[...]better options for acquiring gear abilities ( cause like this RNG ****e is bull)[...]
Err, it is much easier than it used to be in the first game already. I feel like even casuals would only need a few weeks to get their hands on a a full set of 42 pures. Just play SR a bit, jam in a drink, do a bit of Turf, put in 30 chunks and there you got your pure.

What do you propose be changed to make it better? If everyone can immediately have the gear they want, it's rather boring...
 

Jayy

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Err, it is much easier than it used to be in the first game already. I feel like even casuals would only need a few weeks to get their hands on a a full set of 42 pures. Just play SR a bit, jam in a drink, do a bit of Turf, put in 30 chunks and there you got your pure.

What do you propose be changed to make it better? If everyone can immediately have the gear they want, it's rather boring...
Where are you getting this “30 chunks” to make a pure? If I’m not mistaken a pure piece of gear has 3 of the same chunks.. costing 60 chunks total, not 30.

Unless you mean 30 of the same chunk spread across 3 pieces.

I don’t think getting a full set of pures is as easy as you say either. You need a ****load of money just to scrub. Then you have to hope SR is going to reward you with chunks as often as possible.

I used to hate this system but honestly I enjoy the grind. Something to look forward to. If they made it easier I think they’d have to introduce a lot more pieces of gear and new abilities or something.

Also, I bet they’ll pump out expansion after expansion and DLC well before or if a 3rd ever comes out. And if it does, I just hope it’s not splatoon 2 while they slowly, slowly add features until it finally feels like a proper sequal.
 

LiX

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Where are you getting this “30 chunks” to make a pure? If I’m not mistaken a pure piece of gear has 3 of the same chunks.. costing 60 chunks total, not 30.
Sure it takes 60 if you do it from scratch. That's why I mentioned the ticket. You turf and scrub until you get 2 of the same on your gear. Should there be an ability you don't need, you replace that with the 30 chunks. There you got your pure.
 

Amarae

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Err, it is much easier than it used to be in the first game already.
What do you propose be changed to make it better? If everyone can immediately have the gear they want, it's rather boring...
Relative Privation fallacy, just because it was worse before doesn't mean it's not bad now.


I propose it needn't exist, and to counter your notion that "If everyone has everything it's boring", Halo1-3 featured no gear at all, everyone just played good old Spartan IIs (Unless you wanted to piss people off and be Elite) with the same stats as anyone else and Halo 2 and 3 were considered the pinnacle of multiplayer for quite a long time.

The idea that your game needs unlocks to continue to be interesting is a crutch used by developers with weak actual content like Call of Duty. Splatoon *might* suffer this problem but honestly I think it doesn't. I had 100% of everything in Splatoon 1 about half way through and hacked it all to perfection. I then continue to play the game for another thousand hours.

I think the best idea is a middle ground. I do in fact enjoy having something to unlock as I go I just hate that in Splatoons case it's a gameplay function that can determine my maximum potential versus someone else. I have to go to work and do things, I can't spend 16 hours a day to grind out my gear but I still play well and I want to be competitive now. So what I would propose that you unlock the raw gear, as you kinda do now, and even the slots function can remain where you only have so many slots until you upgrade them with snails or whatever, but this chunk grind is right terrible. Counter Strike, Halo(Previously), Starcraft BW/II, etc. These are games where if you are a professional you can make a new account, match up and realise your maximum potential *instantly* and that's what being a competitive game is about. The playing field is perfectly even so as to allow those with the most skill the most success.

If that is what is successful and what is fair, why would Splatoon, a game that desires to be an E Sport, not do these things?
 
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Enperry

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I feel some of the more gimmicky weapons (Squeezer, Flingza, Goo Tuber, Tetra) should get removed and Splatoon 3 has a new set of weapons. Splatoon 1 gave us a lot of weapons that fill in basic niches, while the more gimmicky ones get slotted in and out each game.
I 100% disagree with this. The "gimmicky" weapons are what I like the most about Splatoon 2 and wish they would add more.

EDIT: aren't all weapons gimmicky?
 
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The Salamander King

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Since I've seen some mention of gear grinding, I might as well explain my strategy for doing it.
Step 1: Get 3 subs on any piece of gear.
Step 2: Reroll your gear over and over until you get 2/3 that you want (this usually takes less than 5 rolls).
Step 3: Get 30 chunks of the ability you want. This will not take as long as you think, just keep rerolling. I (along with most people it seems) didn't know until recently that rerolling you gear also acts as scrubbing it, so you get the chunks.
Step 4: Use the 30 chunks add another sub to your gear.
It works! It just works!
 

Amarae

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I agree with Enperry.

I personally would prefer there be only a handful of tightly balanced weapons, but as a game with a very strong appeal to the casual player the gimmicky weapons provide some excellent fun and I respect that Nintendo wants to cater to that.

This and I don't believe those kinds of weapons really impact more competitive matches, and see no reason to not have them aside from the prior point.
 

Gameboy224

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I 100% disagree with this. The "gimmicky" weapons are what I like the most about Splatoon 2 and wish they would add more.
I'm not saying get rid of gimmicky weapons. But that Splatoon 2 has its gimmicky weapons, and Splatoon 3 will have new different gimmicky weapons. So each game has its fair share of unique weapons and the weapon roster doesn't just keep inflating.
 

zzmorg82

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Personally, I would love if Nintendo added dedicated servers; whether it's for this game, or Splatoon 3.
 

LiX

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Relative Privation fallacy, just because it was worse before doesn't mean it's not bad now.
That's very subjective. Who gets to decide whether it is bad now? You? I? I suppose we have to agree to disagree here.

I propose it needn't exist, and to counter your notion that "If everyone has everything it's boring", Halo1-3 featured no gear at all, everyone just played good old Spartan IIs (Unless you wanted to piss people off and be Elite) with the same stats as anyone else and Halo 2 and 3 were considered the pinnacle of multiplayer for quite a long time.

The idea that your game needs unlocks to continue to be interesting is a crutch used by developers with weak actual content like Call of Duty. Splatoon *might* suffer this problem but honestly I think it doesn't. I had 100% of everything in Splatoon 1 about half way through and hacked it all to perfection. I then continue to play the game for another thousand hours.
I'm sure Halo was like that. And I believe you that you played 1000 more hours after hacking. But you need to keep in mind that this game largely targets kids. And kids need to be kept busy, or they lose interest and move over to another game. So Nintendo added in some grinding which is easy and doesn't take long (Honestly no idea where you get those 16 hours from; I usally can finish 2 pures in 50 minutes...).

When you say that developers who add bigger grinding aspects make bad content, then you are generalizing because that simply does not apply to every case. There are some great games with grinding out there. People play them by the thousands for years. Just cause you've got a grinding aversion it doesn't mean that the content of the game containing grinding straight away sucks., heh.

I think the best idea is a middle ground. I do in fact enjoy having something to unlock as I go I just hate that in Splatoons case it's a gameplay function that can determine my maximum potential versus someone else. I have to go to work and do things, I can't spend 16 hours a day to grind out my gear but I still play well and I want to be competitive now. So what I would propose that you unlock the raw gear, as you kinda do now, and even the slots function can remain where you only have so many slots until you upgrade them with snails or whatever, but this chunk grind is right terrible. Counter Strike, Halo(Previously), Starcraft BW/II, etc. These are games where if you are a professional you can make a new account, match up and realise your maximum potential *instantly* and that's what being a competitive game is about. The playing field is perfectly even so as to allow those with the most skill the most success.

If that is what is successful and what is fair, why would Splatoon, a game that desires to be an E Sport, not do these things?
You make some fair points here. If you believe that the game would be better off if all good gear was only a few battles away, then fair enough. Heck, maybe you're right and Splatoon 2 is so good, people would just stay with it anyway, even when they run out of mini-goals (like finishing that next piece of gear).

I can only speak for myself and I would definitely still play Splatoon without the grind. So by all means, fire a mail towards Nintendo and suggest your proposal be added to Splatoon 3. : -P
 

Amarae

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That's very subjective. Who gets to decide whether it is bad now? You? I? I suppose we have to agree to disagree here.
We don't really because mostly everyone competitive already agrees but is just used to it.

I'm sure Halo was like that. And I believe you that you played 1000 more hours after hacking. But you need to keep in mind that this game largely targets kids.
It can be both, fair and entertaining for kids.

When you say that developers who add bigger grinding aspects make bad content, then you are generalizing because that simply does not apply to every case. There are some great games with grinding out there. People play them by the thousands for years. Just cause you've got a grinding aversion it doesn't mean that the content of the game containing grinding straight away sucks., heh.
If we're talking about games like JPRGs (Disgaea which I love for instance) then sure, but look at shooters out there with heavy grinds and tell me how many of them are really good. I might call em decent, like Battlefield and such, but even still I see it as a crutch. "I need to keep playing so I an get the next weapon!" over "I want to keep playing because I enjoy this game".

This whole tangent is a distraction from the purpose behind my dissatisfaction with Splatoons gear grind however. In halo 2 I can, day 1 on a new account, go in and smash half the player base because I'm better than they are. I don't need to piss around with unlocking gear or abilities. The only variable is the only one that should ever matter. I'm better than them so I win. The old argument here was "You can get to S+ without abilities!" and I'm going to shoot that down right now just in case anyone feels like making it, "just because you can doesn't mean you should have to". If Splatoon wants to be Esports it's going to have to get rid of RNG like this. I played in matches above the skill level of S+, and when you're pushing that hard for every advantage you can get the gear choices you make absolutely make a difference.

And I really have no idea how you can claim 2 pures of gear in fifty minutes. I spend hours farming up the sixty chunks needed for a pure, even with drinks. That's not an attack on you or anything, I'm just actually not sure how you can manage that.

You make some fair points here. If you believe that the game would be better off if all good gear was only a few battles away, then fair enough. Heck, maybe you're right and Splatoon 2 is so good, people would just stay with it anyway, even when they run out of mini-goals (like finishing that next piece of gear).
I can only speak for myself and I would definitely still play Splatoon without the grind. So by all means, fire a mail towards Nintendo and suggest your proposal be added to Splatoon 3. : -P
Thank you, and I do believe this because I've seen it work. Halo Reach was incredibly successful with zero gameplay related unlocks(Or at least mostly so I don't quite remember) and a handful of purely cosmetic unlocks. I think there's enough raw gear in Splatoon to keep people interested on that front for a time, but they could have gone the "Weapon skins" route where turfing so much with a weapon awards you a skin for it. That usually goes over pretty well.
 

MotorGamer

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I would like Dual weapon wielding, not like the Dualies, but like you could equip two weapons and switch between firing both of them. Like I could load a Jet Squelcher and Splattershot. I can only shoot one at a time, but I could press a button and a start shouting the other. Also whatever weapons you are currently you can only use the sub and special for that weapon, then when you switch you use the sub and special for that weapon. The unused weapon would be stored on your back (I would really like to see a Hydra Splatling being stored on someone’s back lol)
 

_Koriko_

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I would like Dual weapon wielding, not like the Dualies, but like you could equip two weapons and switch between firing both of them. Like I could load a Jet Squelcher and Splattershot. I can only shoot one at a time, but I could press a button and a start shouting the other. Also whatever weapons you are currently you can only use the sub and special for that weapon, then when you switch you use the sub and special for that weapon. The unused weapon would be stored on your back (I would really like to see a Hydra Splatling being stored on someone’s back lol)
That might be a lot to do, but I can see the strategy in different combinations.
 

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