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Splat Reeler/Splatcaster: Main Weapon Class Concept

iVialeko

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Splat Reeler:

Stats:

Damage:
Direct Max 80, Direct Min 60; Indirect Max 40, Indirect Min 30

Range: Bamboozler (3.9 DU)

Capacity: 12 Shots

Fire Rate: 2-3 frames slower than Splat Brella

Turfing Output: Similar to the Splat Brella

Hook/Bait: 100HP, (damage multiplier) 1 second duration, (10% ink) 5.5 second regeneration, Splatana Stamper vertical slash casting frames

-The Splat Reeler resembles a youth fishing pole, with a toy guppy as its hook. (if hook is used: L-stick controls hook, R-stick controls player's run speed)

-The Splat Reeler has a good weapon for finishing the job. (press ZR to fire main weapon) Solid player/hook mobility, line casting speed. (hold ZR to cast out hook for usage, and let go of ZR to reel that hook back to the player)

-Main weapon turfs decently, & hook turfs less. (both cannot be used at the same time)

-Hook speed is set to middleweight swim speed. (hook slows down & reveals itself visually as it takes damage)

-Hook can't leave too far from its user, and the line has a moderate casting distance. (hook max travel distance from user = main weapon's max range)

-Capacity is good for the main weapon. The hook's ink consumption is also not bad, taking 10% per use. (hook detaches like a Brella canopy after its duration ends)

Light Reeler:

Stats:

Damage:
Direct Max 60, Direct Min 40; Indirect Max 30, Indirect Min 20

Range: .96 Gal (3.4 DU)

Capacity: 15 Shots

Fire Rate: 2-3 frames slower than Undercover Brella

Turfing Output: Similar to the Undercover Brella

Hook/Bait: 75HP, (damage multiplier) 0.75 second duration, (7.5% ink) 4.5 second regeneration, Carbon Roller vertical flick casting frames

-The Light Reeler is modeled after an archaic harpoon/grapple gun, with an arcade machine claw as the design for the hook!

-The Light Reeler has the weakest hook out of all Reelers, with the quickest duration. However, it is one of the fastest hooks of its class, being a lightweight that can travel through the user's own ink well, and alright in enemy ink. The fire rate is the fastest in its class, but is the weakest weapon, with the least amount of range.

Heavy Reeler:

Stats:

Damage:
Direct Max 85, Direct Min 65; Indirect Max 45, Indirect Min 35

Range: Ballpoint Splatling (Long Range; 4.4 DU)

Capacity: 9 Shots

Fire Rate: 2-3 frames slower than Tenta Brella

Turfing Output: Similar to the Tenta Brella

Hook/Bait: 125HP, (damage multiplier) 1.25 second duration, (12.5% ink) 6.5 second regeneration, Splat Roller vertical flick casting frames

-The Heavy Reeler resembles a fishing rod, with a clothing hanger as its hook.

-This Reeler has the slowest fire rate and hook, (hook is a heavyweight) but has the highest damage output and range in its class. Hook detaches after its 1.25 second duration. This means it sports the longest duration, but is the slowest to detach.

Marionette Reeler:

Stats:

Damage:
Direct Max 70, Direct Min 50; Indirect Max 35, Indirect Min 25

Range: Rapid Blaster Pro (3.6 DU)

Capacity: 18 Shots

Fire Rate: Recycled Brella

Turfing Output: Similar to the Recycled Brella

Hook/Bait: 100HP, (damage multiplier) 1 second duration, (10% ink) 5.5 second regeneration, Splatana Wiper vertical slash casting frames

-The Marionette Reeler resembles a stage prop holder, with an inkling puppet attached to it as the hook. (design of a fishing spear/staff, but in audio equipment form)

-The Marionette Reeler is a lightweight. It has higher damage than the Light Reeler, but less damage than the Splat Reeler, with range in between the two. This Reeler has the highest shot capacity of its class, and its lightweight puppet can travel for 1 second, making it the fastest hook. Despite its strengths, the Marionette outputs turf at the lowest rate for its class, and has the second slowest fire rate.

-The Marionette Reeler cannot detach its puppet. However, since the puppet itself resembles the look of an inkling/octoling, it can dip out of ink from squid form into kid form. To compare, the other Reelers can only depict their hooks in squid form. (puppet bears the likeness of its user)
 
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iVialeko

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Additional Notes:

-All tracking sub weapons/special weapons will not track hooks, exposing them as decoys.

-Hooks do not appear as squid icons on the map when they are damaged, so check the map!

-Hooks do not show any username icons above them like real enemy players.

-Hooks have object damage sound (like a sprinkler, squid beacon) when they are shot at or destroyed.

-Hooks cannot effect objectives in any way (except for Splat Zones, since hooks ink a trail as they travel)

-Hooks cannot jump, squid roll, or squid surge like real players can.
 
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iVialeko

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Hook Tactical Use-Cases:

-Hooks can cause players to pursue them, which can misdirect them to various locations. (money on a string effect)

-Hooks can be paired with a teammate to bait or pursue an opponent.

-Hooks can cause players to shoot, throw sub weapons, and divert their attention to it as a distraction.

Further Traits:

-This hook mechanic makes the weapon class standout in that it allows a user to approach areas without having to physically be there. This avoids the risk of a user being in the fray of combat or ambushed, with the compromise being no options of attacking other players themselves. (outside of hook contact)

-Hooks that have map control will excel, being able to move more freely and shark in larger real estate. In situations where there isn't much ink to work with on the ground, It might be a better idea just to use the main weapon. With that being said, hooks can provide a decent way for a team to get in due to their ability to draw attention through its deceptive trait. (and if opponents do so interact or engage with it, can allow teammates to capitalize on the distraction)
 
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