OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 752
- Location
- Marooner’s Bay
- Pronouns
- He/Him
- Switch Friend Code
- SW-2068-8904-6306
I am in fact still procrastinating with regards to the post nerfing the shooter class. In the meantime, here are a couple weapons which I feel have too many gimmicks that I'm dividing into two separate weapons each.
Goo Tuber
Gimmicks: 5 second charge hold, Partial charge storage, Lethal partial charges, Long-range tap shots.
Goo Tuber is the gimmick weapon. It's a heavily nerfed Splat Charger with every single charger gimmick the developers can come up with tacked onto it. Personally, I consider this a waste of a lot of gimmicks, as Goo Tuber is remarkably far from being anything other than a fun joke weapon. As such, I'm taking half of its gimmicks and putting them on a new charger.
Goo Tuber would trade its lethal partial charges and long-range tap shots for a range buff, giving it marginally less range than Splat Charger. Additionally, it would gain a new gimmick; it would charge shots at a reduced rate while holding a charge.
The new charger would have Goo Tuber's range and a 65 frame charge time. The weapon would have long-range tap shots and its partial charge damage would scale from 45 to 130, dealing 100 damage with 45 frames of charge. Its full charge damage would be 180. It would have a typical 1.25 second charge hold, and be able to hold partial charges, similar to Goo Tuber.
I imagine this charger as being short and navy blue with parts reminiscent of a blender, called the ReMix Smoothier (Neo).
Torpedo
Gimmicks: Airborne targeting, Destructibility, Explosive pellets
Torpedo has a surprising amount of gimmicks when you stop to think about it. I was brainstorming ideas for new sub weapons, and figured it wouldn't hurt to put one of Torpedo's gimmicks on a brand new sub weapon; especially with how standalone the gimmick is.
Torpedo would no longer drop explosive pellets when it hits a target in its flight mode. It would instead deal 85 direct damage.
The new sub weapon would be a contact explosive that deals 45 damage with a direct hit and 30 splash damage in a small radius. It would drop twelve explosive pellets within a Suction Bomb's blast radius that detonate after 1.5 seconds, dealing 12 damage apiece to enemies within their blast radii.
I envision the sub as a flip top glass bottle filled with explosive paintballs, called a Messlover Mocktail.
Thanks for reading; if you have any comments feel free to share them.
As always, have a wonderful day.
Goo Tuber
Gimmicks: 5 second charge hold, Partial charge storage, Lethal partial charges, Long-range tap shots.
Goo Tuber is the gimmick weapon. It's a heavily nerfed Splat Charger with every single charger gimmick the developers can come up with tacked onto it. Personally, I consider this a waste of a lot of gimmicks, as Goo Tuber is remarkably far from being anything other than a fun joke weapon. As such, I'm taking half of its gimmicks and putting them on a new charger.
Goo Tuber would trade its lethal partial charges and long-range tap shots for a range buff, giving it marginally less range than Splat Charger. Additionally, it would gain a new gimmick; it would charge shots at a reduced rate while holding a charge.
The new charger would have Goo Tuber's range and a 65 frame charge time. The weapon would have long-range tap shots and its partial charge damage would scale from 45 to 130, dealing 100 damage with 45 frames of charge. Its full charge damage would be 180. It would have a typical 1.25 second charge hold, and be able to hold partial charges, similar to Goo Tuber.
I imagine this charger as being short and navy blue with parts reminiscent of a blender, called the ReMix Smoothier (Neo).
Torpedo
Gimmicks: Airborne targeting, Destructibility, Explosive pellets
Torpedo has a surprising amount of gimmicks when you stop to think about it. I was brainstorming ideas for new sub weapons, and figured it wouldn't hurt to put one of Torpedo's gimmicks on a brand new sub weapon; especially with how standalone the gimmick is.
Torpedo would no longer drop explosive pellets when it hits a target in its flight mode. It would instead deal 85 direct damage.
The new sub weapon would be a contact explosive that deals 45 damage with a direct hit and 30 splash damage in a small radius. It would drop twelve explosive pellets within a Suction Bomb's blast radius that detonate after 1.5 seconds, dealing 12 damage apiece to enemies within their blast radii.
I envision the sub as a flip top glass bottle filled with explosive paintballs, called a Messlover Mocktail.
Thanks for reading; if you have any comments feel free to share them.
As always, have a wonderful day.