Cullen
Semi-Pro Squid
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- Jul 11, 2015
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This is something that's been kicking around in my head, so I wondered what the community thinks. What do you guys consider to be the strongest Special in the game, and which do you consider the weakest? (As well as just opinions on them in general if you feel like it)
I usually judge this with two major criteria, 1.) Usability: How easy is the special to use, and how much effect can you get out of it when used optimally? For example, the Kraken is easy to use, have obvious benefits and it's rare you don't get anything out of it, even if it is just a counter kill. 2.) Versatility: How versatile is the special, is it hampered or helped by specific maps or modes? This arguably the more important criteria, some specials just struggle to accomplish much consistently in certain scenarios. The echolocater is a special that is incredibly versatile, as its effect is consistent across all maps and modes and is always useful. With that out of the way,
The strongest: For me, it's a toss up between Kraken and Inkzooka. Kraken is really easy to use, and one of the premier way to counter kill in situations you almost certainly would have lost. As an added bonus, it can secure extra push on Tower Control. It's a bit trickier to use on pushes due to the nerfs its gotten over the game's life span, but I can't imagine anyone ever going wrong by having it. By contrast, the Inkzooka is trickier to use, but I've seen plenty a big play happen because it was used. It is hurt by some maps with chaotic terrain, like saltspray rig, and opposite the Kraken it does dismally at close range, but it can be a total game changer when used effectively.
The weakest: I had to think about this for a bit. Most people would peg the Killer Wail and the Inkstrike as the weakest specials in the game, but after thinking about it for a bit I'd say the Inkstrike is probably the weakest special the game has to offer. While the killer wail benefits on certain maps, Inkstrike is dependent on mode, which is not a weakness of the Killer Wail. Outside of Turf War and Splat Zones, it kind of struggles to find a niche, since as far as zoning tools go the Killer Wail or even the Inkzooka are just more usable than it. Especially the Killer Wail, which is the fastest charging special in the game and as of current patches, tends to have low special reduction on death. Just as an added thing that I don't see people mention often is that the Inkstrike doesn't land exactly where you fire it most of the time, there's an element of randomness to it. Why they added a weakening factor like that to what was already a weaker and limited ability is beyond me.
Additional mentions: Echolocater, as I said, is equally useful anywhere you could think to use it but used optimally its effect can end pretty quickly. While all Specials top off your ink, the Echolocater doesn't leave you open like some others do, so that's an added use it has. Bubbler, in some ways can be better than Kraken, since it has the invincibility and can be shared to your team. I haven't as often seen it used effectively, though, since it can't secure those guaranteed kills like the Kraken can.
I usually judge this with two major criteria, 1.) Usability: How easy is the special to use, and how much effect can you get out of it when used optimally? For example, the Kraken is easy to use, have obvious benefits and it's rare you don't get anything out of it, even if it is just a counter kill. 2.) Versatility: How versatile is the special, is it hampered or helped by specific maps or modes? This arguably the more important criteria, some specials just struggle to accomplish much consistently in certain scenarios. The echolocater is a special that is incredibly versatile, as its effect is consistent across all maps and modes and is always useful. With that out of the way,
The strongest: For me, it's a toss up between Kraken and Inkzooka. Kraken is really easy to use, and one of the premier way to counter kill in situations you almost certainly would have lost. As an added bonus, it can secure extra push on Tower Control. It's a bit trickier to use on pushes due to the nerfs its gotten over the game's life span, but I can't imagine anyone ever going wrong by having it. By contrast, the Inkzooka is trickier to use, but I've seen plenty a big play happen because it was used. It is hurt by some maps with chaotic terrain, like saltspray rig, and opposite the Kraken it does dismally at close range, but it can be a total game changer when used effectively.
The weakest: I had to think about this for a bit. Most people would peg the Killer Wail and the Inkstrike as the weakest specials in the game, but after thinking about it for a bit I'd say the Inkstrike is probably the weakest special the game has to offer. While the killer wail benefits on certain maps, Inkstrike is dependent on mode, which is not a weakness of the Killer Wail. Outside of Turf War and Splat Zones, it kind of struggles to find a niche, since as far as zoning tools go the Killer Wail or even the Inkzooka are just more usable than it. Especially the Killer Wail, which is the fastest charging special in the game and as of current patches, tends to have low special reduction on death. Just as an added thing that I don't see people mention often is that the Inkstrike doesn't land exactly where you fire it most of the time, there's an element of randomness to it. Why they added a weakening factor like that to what was already a weaker and limited ability is beyond me.
Additional mentions: Echolocater, as I said, is equally useful anywhere you could think to use it but used optimally its effect can end pretty quickly. While all Specials top off your ink, the Echolocater doesn't leave you open like some others do, so that's an added use it has. Bubbler, in some ways can be better than Kraken, since it has the invincibility and can be shared to your team. I haven't as often seen it used effectively, though, since it can't secure those guaranteed kills like the Kraken can.