OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 881
- Location
- Marooner’s Bay
- Pronouns
- He/Him
- Switch Friend Code
- SW-2068-8904-6306
For those of you who didn't see my previous post about the frustrating way Torpedo has been handled, the sub has two main issues. First and foremost, while bombs in general are stronger against slow weapons, Torpedo takes it to the extreme with its ability to be shot down and the pellets it creates with a targeted explosion. Secondly, the sub fills a ton of niches. This doesn't sound like a bad thing at first, except that Torpedo is only a single sub weapon. And it's on a grand total of six weapons.
My goal with this thread is to spread Torpedo's gimmicks out across multiple sub weapons, increasing the number of combo bombs in the game to give the developers more agency in designing good kits. And to add onto this, I will be making Torpedo more balanced in terms of its matchup spread; more akin to other bombs. Without further ado:
Torpedo
HP increased from 20 to 100
Direct explosion damage increased from 60 to 85
No longer creates explosive pellets after detonating
Can no longer be rolled across floors
A simple, effective rework for Torpedo itself, removing two of its gimmicks and compensating them with some useful buffs. The sub's direct damage is increased to 85 to make up for the removal of pellets; a direct plus two pellets deals 84 damage. The HP increase makes the sub more of an investment to shoot down for faster weapons with minimal impact on slower weapons.
It's a bit harsh, but the main aspects of the sub's identity (location and distraction) remain untouched, so I think it's fair. Especially since I'm adding a new sub to make up for the removal of rolled Torpedo:
Light Bomb
Ink Cost: 55%
This spherical bomb looks vaguely like a light bulb, with a glassy texture and a filament visible inside of it. It has similar physics to Splatoon 2's rolled Torpedoes, being light and bouncy. It explodes quickly upon touching a surface, only having a 40 frame fuse timer. It deals 60 damage in a 3.0 unit radius, and 30 damage in a 4.2 unit radius (Splat Bomb's lethal radius is 3.6 units). When the bomb explodes, it creates a flash of light followed by a cloud of colored smoke that fills its indirect radius and blocks vision. The cloud dissipates over half of a second.
What we have here is a direct replacement for rolled Torpedoes; a cheap, bouncy smoke bomb that can be used for combos. I don't need to go into too much depth about how this sub would be used, it plays almost identically to Splatoon 2 Torpedo minus the locked-on form. The one new trait it has, its smoke bomb ability, makes it a stronger get-off-me tool for anchor weapons.
There is still one aspect of Torpedo that needs to be revived; its explosive pellets. Fortunately, I have just the concept to fit them:
Boba Bomb
Ink Cost: 65%
This sub takes the form of a flip-top glass bottle filled to the brim with paintballs. It shatters on contact with a surface or enemy, dealing 30 damage in a 3.2 unit radius and releasing eight explosive pellets in a ring around where it lands. The pellets each deal 18 damage in the same radius as Torpedo's pellets and land roughly half a second after the thrown bottle. The pellets land in a radius of 4.4 units.
Another combo sub, this one is much more of a Burst Bomb side-grade, inking a lot of turf and potentially trapping enemies at the cost of consuming much more ink than Burst Bomb. I envision this sub being popular on aggressive weapons that struggle to ink a lot of turf, like blasters, or weapons that combo off of minuscule amounts of damage.
With all of that out of the way, it's time for example kits; double the kits for double the content:
Splattershot Pro
Light Bomb + Crab Tank
Explosher
Light Bomb + Wave Breaker
Rapid Blaster
Light Bomb + Inkjet(?)
Tri-Stringer
Light Bomb + Tactical Inkstrike
Bamboozler 14
Boba Bomb + Killer Wail Surround
Mini Splatling
Boba Bomb + Super Chump
Recycled Brella 24
Boba Bomb + Zipcaster
Blaster
Boba Bomb + Bubble Barrier
(Yes, I will be shamelessly plugging previous ideas into example kits from here on out. Keeping consistent with the Splatoon 4 theme.)
Thank you all in advance for your wonderfully useful constructive feedback.
Also thanks for reading through all of this, this post is definitely a bit dense compared to my others.
As per usual, have a wonderful day.
My goal with this thread is to spread Torpedo's gimmicks out across multiple sub weapons, increasing the number of combo bombs in the game to give the developers more agency in designing good kits. And to add onto this, I will be making Torpedo more balanced in terms of its matchup spread; more akin to other bombs. Without further ado:
Torpedo
HP increased from 20 to 100
Direct explosion damage increased from 60 to 85
No longer creates explosive pellets after detonating
Can no longer be rolled across floors
A simple, effective rework for Torpedo itself, removing two of its gimmicks and compensating them with some useful buffs. The sub's direct damage is increased to 85 to make up for the removal of pellets; a direct plus two pellets deals 84 damage. The HP increase makes the sub more of an investment to shoot down for faster weapons with minimal impact on slower weapons.
It's a bit harsh, but the main aspects of the sub's identity (location and distraction) remain untouched, so I think it's fair. Especially since I'm adding a new sub to make up for the removal of rolled Torpedo:
Light Bomb
Ink Cost: 55%
This spherical bomb looks vaguely like a light bulb, with a glassy texture and a filament visible inside of it. It has similar physics to Splatoon 2's rolled Torpedoes, being light and bouncy. It explodes quickly upon touching a surface, only having a 40 frame fuse timer. It deals 60 damage in a 3.0 unit radius, and 30 damage in a 4.2 unit radius (Splat Bomb's lethal radius is 3.6 units). When the bomb explodes, it creates a flash of light followed by a cloud of colored smoke that fills its indirect radius and blocks vision. The cloud dissipates over half of a second.
What we have here is a direct replacement for rolled Torpedoes; a cheap, bouncy smoke bomb that can be used for combos. I don't need to go into too much depth about how this sub would be used, it plays almost identically to Splatoon 2 Torpedo minus the locked-on form. The one new trait it has, its smoke bomb ability, makes it a stronger get-off-me tool for anchor weapons.
There is still one aspect of Torpedo that needs to be revived; its explosive pellets. Fortunately, I have just the concept to fit them:
Boba Bomb
Ink Cost: 65%
This sub takes the form of a flip-top glass bottle filled to the brim with paintballs. It shatters on contact with a surface or enemy, dealing 30 damage in a 3.2 unit radius and releasing eight explosive pellets in a ring around where it lands. The pellets each deal 18 damage in the same radius as Torpedo's pellets and land roughly half a second after the thrown bottle. The pellets land in a radius of 4.4 units.
Another combo sub, this one is much more of a Burst Bomb side-grade, inking a lot of turf and potentially trapping enemies at the cost of consuming much more ink than Burst Bomb. I envision this sub being popular on aggressive weapons that struggle to ink a lot of turf, like blasters, or weapons that combo off of minuscule amounts of damage.
With all of that out of the way, it's time for example kits; double the kits for double the content:
Splattershot Pro
Light Bomb + Crab Tank
Explosher
Light Bomb + Wave Breaker
Rapid Blaster
Light Bomb + Inkjet(?)
Tri-Stringer
Light Bomb + Tactical Inkstrike
Bamboozler 14
Boba Bomb + Killer Wail Surround
Mini Splatling
Boba Bomb + Super Chump
Recycled Brella 24
Boba Bomb + Zipcaster
Blaster
Boba Bomb + Bubble Barrier
(Yes, I will be shamelessly plugging previous ideas into example kits from here on out. Keeping consistent with the Splatoon 4 theme.)
Thank you all in advance for your wonderfully useful constructive feedback.
Also thanks for reading through all of this, this post is definitely a bit dense compared to my others.
As per usual, have a wonderful day.
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