- Joined
- Apr 23, 2015
- Messages
- 356
Most of you may be thinking what the best weapons, gear, or matchups/teams there are. By taking a look at what we have already seen it seems as though people have immediately jumped on the roller bandwagon, that's not a bad thing for starters. In fact its the same thing that happened when people discovered how OP little mac was when smash 4 was released, eventually people saw a way around it.
SO, What types of benefits do some of these weapons have? what are their weaknesses? Down below is a list I've made that breaks each weapons pros, cons, and overall use on the playing field
PLEASE NOTE THAT THIS ISN'T 100% ACCURATE INFO. THIS IS MERELY BASED OFF OF OBSERVATION AND COMMON KNOWLEDGE.
Lets start with the Roller
Roller: Uses/Pros/Cons
SO, What types of benefits do some of these weapons have? what are their weaknesses? Down below is a list I've made that breaks each weapons pros, cons, and overall use on the playing field
PLEASE NOTE THAT THIS ISN'T 100% ACCURATE INFO. THIS IS MERELY BASED OFF OF OBSERVATION AND COMMON KNOWLEDGE.
Lets start with the Roller
Roller: Uses/Pros/Cons
- As an offensive tool it can kill in one hit when on ground, but when used to splat someone from a distance its not as powerful (distance kills once splatted 2-3 times depending on distance and location)
- As a defensive tool The roller can be used to shield your team and create a path for them simultaneously
- Roller players, when heading for each other can insta-kill both players
- Roller players cannot easily get to splattershot Jr users due to the faster firing speed of the Jr
- Rollers can get trapped by the ink in front of them when someone shoots the ground near thier feet (This has happened to me multiple times so I can confirm this and others might be able to)
- Slow and hard to maneuver, but makes up for that with the massive power it has
- Balances out the long range of the Charger with the short range of SSJr
- Covers turf quicker along with the use of bomb balloon things
- takes longer to kill enemy but allows you to maneuver yourself
- Depending on your position, like a high up place, you can cover certain areas below you faster than some weapons
- Faster than the normal SS
- Shorter range, so would be better for offensive purposes
- If positioned in front of a roller player you have the advantage since you can kill them before they steamroll you
- Short range spread is balanced out with the addition of ink bombs
- Since the charger is basically a sniper you would expect for it to be a support class, which is true
- When charging up you aren't able to move making you vulnerable but the shot you make is an insta-kill
- Does not work well in close quarters since you can't move when firing
- NESTS- Important part of Chargers is picking off other players. Nests are generally in high up places where enemies have to take their time aiming at you while you have a enough time for a direct hit.
- Staying near your spawn area is key to keeping the enemy from spawn camping/trapping