While playing the Splatoon 2 Global Testfire a few friends and I had discovered some neat things about the new Splat Dualies and their unique rolling mechanics that could prove to be useful in the meta game of Splatoon 2.
Rolling In Air onto the Ground:
With the Splat Dualies you are able to roll in the air which will boost you onto the ground. Since you can roll two times in a row this allows you to project yourself even farther than you could before, this is also able to be accomplished while super jumping to allies and may make it easier to dodge opponents trying to shoot you while landing. While playing I also found it helpful if you turn up your sensitivity for this
(EDIT): You must be close to the ground to preform an air roll, if you fail though it will typically lave you very vulnerable to opponents for a second or two.
I will be making a video of this during the next Testfire period and uploading it to YouTube to show off the trick.
Rolling In Air onto the Ground:
With the Splat Dualies you are able to roll in the air which will boost you onto the ground. Since you can roll two times in a row this allows you to project yourself even farther than you could before, this is also able to be accomplished while super jumping to allies and may make it easier to dodge opponents trying to shoot you while landing. While playing I also found it helpful if you turn up your sensitivity for this
(EDIT): You must be close to the ground to preform an air roll, if you fail though it will typically lave you very vulnerable to opponents for a second or two.
I will be making a video of this during the next Testfire period and uploading it to YouTube to show off the trick.
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