Hi everyone,
I've played with three of the new Sheldon's Picks weapons and would love to share my thoughts...
Heavy Splatling Remix: Pretty solid, a viable anchor option instead of the vanilla Heavy... but only if Sting Ray isn't the superior special based on the map or mode. I tried the Heavy Remix in Tower to good effect and it seems better than vanilla Heavy in Clams, but I'd still use vanilla in Rainmaker and Deco in Zones. Booyah Bomb comes out pretty fast even without Sprinkler to help it along. I like Sensors on this especially with how cheap they are to toss out now. You get two more full charges after, more than enough to last the duration of the tracking time - and I hope it gives the slayers on my team an easier time doing their job.
Grim Range Blaster: I had fun with this weapon though I'm woefully inconsistent with it, getting 8-10 splats in one game but then only 1-2 splats in the next. I need more practice for sure, but I felt more comfortable with this than the other two Range Blasters thanks to the Burst Bombs picking up where my accuracy leaves off. Would love to hear a take on the Grim from someone who mains Range Blasters and has more experience than me, and I'm curious what gear they might run with it (besides Main Saver).
N-ZAP '83: I was pretty hyped to see this weapon with Rain on it, but in play it's very underwhelming. It paints like crazy and puts out lots of Rain, but I found myself constantly wishing for the bombs of the '85 or '89 as it's too easy for ranged weapons to zone the '83 out. I feel like if you want a support weapon that spams Rain, you might be better off with the Custom Jr. (which has an even cheaper special with Autobombs to boot), or Splat Brella with its superior versatility.
Thinking of trying the Soda Slosher next!
~A.