This post mentions the alternate kit for the ballpoint, which was datamined back in like March or April I think. It also mentions other weapons that weren't revealed at E3. If you can't find them, here they are.Well, past drama/nonsense aside.
Info for all, courtesy of the friendly and sharing soul that brought us the original(and highly accurate) weapon kits leak!
A few new main weapons(not new weapon classes) that are buried in the files and probably highly experimental. As no models were found (to my knowledge) this stuff is highly tentative and may never see the light of day, officially, in game.
anyways, for those of us used to this sort of data news, this disclaimer is unnecessary.
(also direct quotes will be in blue text) ON TO THE DATA
Bathtub,
a possible "heavy" slosher.
"it looks like it can deal 60dmg.
Range is around the same as vanilla slosher, but slightly less.
Can deal 140dmg with a "direct" and is slow"
A Hydra and an inkstorm had a baby, and their child is
The downpour splatling
"new splatling frame data (compared to heavy and hydra splatlings)
Charge time:
Heavy 1st (circle): 50
Heavy 2nd circle: 75
Downpour 1st: 60
Downpour 2nd: 90
hydra 1st: 120
hydra 2nd: 150
Shoot time:
heavy 1st: 72
heavy 2nd: 144
Downpour 1st: 105
Downpour 2nd: 210
hydra 1st: 120
hydra 2nd: 240
Frames between shots:
Heavy: 4
Downpour: 3
Hydra: 4"
And last,
a splatling that can hold a charge, the same as unscoped chargers. . .
The Seiren
"Range seems to be a placeholder, its the same as Heavy rn
Shoot velocity
Heavy: 21 units/frame
Seiren: 19.5 units/frame
Dmg is 28 (for both)
Charge time:
Heavy 1st: 50
Heavy 2nd circle: 75
Seiren 1st: 50
Seiren 2nd: 75
Shoot time:
heavy 1st: 72 heavy 2nd: 144
seiren 1st: 60 seiren 2nd: 120
this is the interesting part same charge time but less range/shoot duration but instead charge hold.
(Why) cant goo tuber (have these stats)?"
And here are the kits the data had,
again, VERY susceptible to change(or never appear, if the weapons get axed)
as with any of this secret experimental stuff, really.
View attachment 6339
And that is all they shared (for now)
If the person leaks more, and no one else shares it here, I'll post again.
If y'all want to make a separate thread for this leak type stuff, I'll leave that to you guys.
EDIT: well I tried to post during the backup, and SplatoonJP posted this while I waited so here it is too
for those interested in official weapon releases
have fun with information overload =3
Anyways, back out of your hair, peace.
Whelp, time to start working on some Special Power Up gear.Explosher: Sprinkler and bubble blower. Slightly longer range than rapid pro.
Can we verify that the first ring is like a Mini and the second is like a Hydra? This makes sense to me, but the article on Inkipedia says that the first ring actually has the high range and as you overcharge it, it destabilizes. This made... less sense to me and I hope it's a mistake.starts off at Mini Splatling range and then builds to Hydra Splatling.
I believe that article is incorrectCan we verify that the first ring is like a Mini and the second is like a Hydra? This makes sense to me, but the article on Inkipedia says that the first ring actually has the high range and as you overcharge it, it destabilizes. This made... less sense to me and I hope it's a mistake.
If it DOES morph from a Mini to a Hydra, with this fantastic mobility, then I have myself a new weapon-of-choice for sure. I'm so down.
Both ranges are shorter. The initial range of the weapon is about 3 units, which is 1 unit shorter than the Mini, about the same range as most mid-tier shooters. The long range is 5 1/2 units, which is between the Heavy and Hydra.Can we verify that the first ring is like a Mini and the second is like a Hydra? This makes sense to me, but the article on Inkipedia says that the first ring actually has the high range and as you overcharge it, it destabilizes. This made... less sense to me and I hope it's a mistake.
If it DOES morph from a Mini to a Hydra, with this fantastic mobility, then I have myself a new weapon-of-choice for sure. I'm so down.
I saw a little preview clip of it, and I'm still unsure what determines if it's using its high rate of fire/less accurate mode, as it didn't appear to be based on the charge ring; it almost looked like the first 0.5 seconds of unloading was inaccurate and that if you can maintain fire by charging for short periods of time and launching them right away, it retains the accuracy. It looks like run speed and ink management perks are going to be useful in using it.Both ranges are shorter. The initial range of the weapon is about 3 units, which is 1 unit shorter than the Mini, about the same range as most mid-tier shooters. The long range is 5 1/2 units, which is between the Heavy and Hydra.
The initial burst of shots appears to have a slightly higher firing rate than the ranged shots. At short range, it has standard Splatling accuracy. At long range, the thing has the best accuracy of any Splatling. Subsequent charges maintain the properties of the second stage, though whether turning into a squid would cancel this is unclear.
Also contains the ability to recharge shots at anytime.
Actually, not entirely, the stage is actually more tied to a part of the ring rather than the whole ring itself.So yeah, it looks like the Ballpoint's range isn't determined by what ring of charge it's on, but rather how long you've left it firing; it unloads at close range and settles into long range after maybe half a second.
Don't worry, I think I might make a guide by the end of the month.Both are pretty tricky to use so I can't really say much yet.
This is true. According to https://splatoonwiki.org, "Excluding rolling brushes and rolling carbon roller, with enough run speed up (3 mains 2 subs), [Ballpoint Splatling], while holding ZR, has the highest movement speed of all weapons in Splatoon 2 and Splatoon. Maxing out at a whopping 1.25du/f.Ballpoint seems to have on the highest of not highest strafing speed in its short range mode?
I thought it was fast, but I thought it was just my imagination. That's insane. Coupled with great range and the ability to not have to charge from the beginning is insane. The kit doesn't fit the weapon well, in my opinion. It's much better suited for a frontliner who wants to be aggressive.Don't worry, I think I might make a guide by the end of the month.
This is true. According to https://splatoonwiki.org, "Excluding rolling brushes and rolling carbon roller, with enough run speed up (3 mains 2 subs), [Ballpoint Splatling], while holding ZR, has the highest movement speed of all weapons in Splatoon 2 and Splatoon. Maxing out at a whopping 1.25du/f.
I was thinking that it would be really good for the Tenta Brella as it they can support each other while pushing forward. I was wondering why Nintendo didn't give this Splash Wall because it feels like a weapon that would have it. Any Ideas on their second variants? Explosher should have Splash Wall/Inkjet and Ballpoint should get .... I don't know. It already has a good kit!The explosher looks really good as a backliner, especially with it's insane arc shots and falloff damage. But it seems very weak up close thanks to the fact it can only do 90 damage with a single slosh and it's a hard angle to hit as well. Add that with the end lag it has and it's quite possibly the weakest weapon up close. But this thing looks like it can zone you out for days, and it's custom tailored for humpback.