Toning down Boss Salmonids

Cephalobro

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I was wondering if I should make a thread like this, but after seeing how much Salmon Run has unfairly stacked against players, I decided to create a thread about how to make it more fair on the players.

The Boss Salmonids in need of toning down are...

Flyfish:

This boss Salmonid can hit you from anywhere on the map, although, you could theoretically run underside a platform to completely avoid the missiles easily, but those opportunities are far too few.

To tone it down, just have three as the absolute limit of the wave, and yes, the limit on how many can spawn in total, not just the limit of being on the map, either, a limit on spawn is all that's needed to tone this one down.

Stinger:

Yet another boss Salmonid that can get you from anywhere, and even worse, there are absolutely no safe instances from this one as it goes through all terrain.

The same idea for the Flyfish should also be applied to the Stinger as well.

Big Shot:

It's not as bad as the others and of the three that spawn and stays far, it's the one in which you can avoid damage the easiest. However it can still be problematic, so it's not safe from being toned down.

To tone this one down, just make it so the wavemaker effect doesn't have as much of a range as the player version.

Steel Eel:

Let's face it, a Salmonid that can completely cover its only vulnurable point and not allow the player some other way to hit it at all in a sudden move shouldn't be a thing.

Shrinking the hit box of the head and body a little bit should be enough to be able to splat the tail.

Steelhead:

While definitely not as bad as the others, the lowered countdown for the bomb to explode wasn't a good change in my mind.

Bringing it back to the Splatoon 2 countdown should be enough to tone it down.


That's just about it on the Boss Salmonids that can be toned down so Salmon Run can be more fair for the players. If there are any other Boss Salmonids in need of toning down, or if you have some other ways of toning down the bosses I talked about, feel free to let me know.
 
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briank913

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Annoying but I don't think they need toning down. If anything, make Stinger and Flyfish appearance cap at different numbers for different HLs, with HLM being fair game for any number.
 

TOD13

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i think Big Shots should be limited to 2 per cannon at any time. (i think the limit in-game is 3, but i couldn't find anything that said how many can be spawned in at any time.)

as for Flyfish, there ABSOLUTELY needs to be a cap on how many can spawn. i'd say 2 at a time, or 3 if you're on a higher difficulty. i also want another way to kill them; maybe if you hit the ****pit with your main weapon enough (though it would have to be a lot), it would die. or we could have all Blasters be able to take down the launchers by just shooting at them.
point is, i hate how overpowered Flyfish are, they need to be nerfed.
 

missingno

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Flyfish, Big Shots, and Stingers aren't that bad alone, but they become significantly worse when there are multiple active at a time.

My pitch is to indirectly nerf that by adding 2-3 new bosses, and then having more bosses would mean a reduced spawn rate for the big three. Maybe also weight the randomizer so that if 1-2 of a boss are already active, the second and third have a lower chance of spawning.
 

reelrollsweat

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it sounds like a lot of ppl are struggling with flyfish so here are some flyfish tips

- you can bomb only one side of the flyfish to cripple/weaken it without killing it. sometimes its useful to just leave the flyfish like that bc it guarantees another flyfish wont spawn in its place. a weakened flyfish fires half as many missiles and only targets one teammate so its less annoying to deal with. if theres 3 flyfish on the field and all of them are weakened thats effectively like having 1.5 flyfish
- if you have flyfish missiles targeting you be careful where you move so you dont run the missiles over your teammates and accidentally kill them
- learn the distance for throwing flyfish bombs. i see ppl hold R to set the bomb throw up but you dont have to do all that lol, it makes you more vulnerable while throwing. if youre really struggling then specifically target a flyfish every time one spawns to get some practice in (and also your teammates will thank you lol)
 

Smash Arena

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My main problem with Salmon Run difficulty is that the game just doesn't stop spawning Salmonids despite the frame rate dropping. Nothing is more frustrating then failing a round because of performance issues, because that is absolutely not the player's fault. You could say that the players shouldn't have let it get that out of hand, but that's still no excuse for unplayable frame drops.
 

Cephalobro

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My main problem with Salmon Run difficulty is that the game just doesn't stop spawning Salmonids despite the frame rate dropping. Nothing is more frustrating then failing a round because of performance issues, because that is absolutely not the player's fault. You could say that the players shouldn't have let it get that out of hand, but that's still no excuse for unplayable frame drops.
Yup, that's even more of a reason to take down Slammin' Lids: they will keep spawning lesser Salmonids until they are taken down.
 

missingno

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I'd like to hope that performance will be resolved in S4 on the next console, but it's just as likely they'll take the new hardware and try to push it even harder.

There's an old expression that software is like a gas, it expands to fill the hardware it's on.
 

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