1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Squidboards now has its own Discord server!

    Join us on Discord!

  3. Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 15,000 Splatoon fans from around the world have come to discuss this fantastic game with over 150,000 posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Splatoon community!

  4. Splatoon 2 has released around the globe!

    Join the Splatoon 2 hype and discussion!

Top 5 Best Gear Abilities

Discussion in 'Regular Discussion' started by Astra_, Apr 20, 2017.

  1. Astra_

    Astra_ Inkster Jr.

    Joined:
    Apr 17, 2017
    Messages:
    21
    Likes Received:
    8
    5:
    Stealth Jump

    4:
    Cold Blooded

    3:
    Faster Ink Regen (I forgot what it's called)

    2:
    Faster Respawn Time (I also forgot what this is called

    1:
    Ninja Squid
     
  2. chubbypickle

    chubbypickle Inkling Cadet

    Joined:
    Sep 21, 2015
    Messages:
    153
    Likes Received:
    56
    quick respawn and stealth jump is all i use
     
  3. Mikaya

    Mikaya Moderator
    Moderator

    Joined:
    May 20, 2016
    Messages:
    134
    Likes Received:
    40
    NNID:
    Mikaya06
    5. Damage up for quicker/more kills.
    4. Ink Saver (Main) for those ink depleting weapons like sloshers and gals.
    3. Defence up to survive for longer and withstand enemy fire.
    2. Special duration for Krakens and Bubblers to last a little longer.
    1. Quick Respawn to jump back into the action quickly.
     
  4. Green Waffles

    Green Waffles Inkling Fleet Admiral

    Joined:
    Apr 18, 2016
    Messages:
    624
    Likes Received:
    882
    1) :ability_swimspeed: the t-tek of gear abilities
    2) :ability_damage: Splatting faster and countering defense up is a big plus
    3) :ability_quickrespawn: If you can't beat 'em, join 'em.
    4):ability_defenseup:great for turning trades into favorable splats
    5):ability_stealthjump:barely knocks out ink resist due to stealth jump's combo power with quick respawn
     
    Mikaya likes this.
  5. Astra_

    Astra_ Inkster Jr.

    Joined:
    Apr 17, 2017
    Messages:
    21
    Likes Received:
    8
    You can clearly see a squid moving through ink if they don't have ninja squid
     
    Green Waffles likes this.
  6. Green Waffles

    Green Waffles Inkling Fleet Admiral

    Joined:
    Apr 18, 2016
    Messages:
    624
    Likes Received:
    882
    You caaaan spot a ninja squid if you're attentive enough:
    Any squid swimming in the ink leaves behind an slight indent trail.
    Also, while just as hard as spotting a ninja squid, you can replicate the no ripple swim by half tilting your analog stick(it's just slightly slower than full pedaling with ninja squid) .
     
  7. Baboobraz

    Baboobraz Inkling

    Joined:
    Apr 16, 2017
    Messages:
    4
    Likes Received:
    2
    NNID:
    brazfamily
    For me its
    1. :ability_inkresistance:
    2.:ability_swimspeed:
    3.:ability_inksavermain:
    4.:ability_quickrespawn:
    5.:ability_inkrecovery:
     
  8. RelicRaider

    RelicRaider Semi-Pro Squid

    Joined:
    Feb 11, 2017
    Messages:
    98
    Likes Received:
    69
    NNID:
    RelicRaiderULTD
    Switch Friend Code:
    SW-6136-3428-7995
    First, Ink Resist Up, no doubt about it, I tend to run it exclusively nowadays over stealth jump, because it's just so much easier to move around, and I really notice when I'm not using it, like escaping, I get jammed on the smallest patch of ink and get caught And killed. It's so freeing to just be able to swim around and not worry about the smallest patch of ink, also strafe similarly, making firefights much easier too.

    Second, I think I'm one of the only people that likes ink saver sub, it's one of my favourite abilities, particularly with burst bombs and Splat bombs as I often find myself running out of ink, but only upon using my sub. I'm always careful with my ink on my main weapon, but it's my sub weapon ink during a firefight that causes me to run out, particularly with burst bomb weapons, so I tend to run some ink saver sub in most builds to make sure I don't end up stranded with no ink.

    Third, I'd probably put Bomb Range up, on suction bombs it's excellent, especially on camp trigger fish, you can throw over the wall where the chargers usually hang out on top of from the other side, with just one main, so there's a lot of opportunities. I tend to run it with Splat bombs, suction bombs and probably disrupters the most.

    Fourth, Special Charge up. I rarely go all in on abilities, but I like going all in on special charge mains and subs, with special duration and special saver mixed in there on specials like bubbler on Kraken, particularly on weapons that get them often. I'm still not great at using either as I either do it too soon or too late, but Special charge up is really helpful in playing around your special.

    Fifth, Swim Speed up. For a while, I tended to disregard run speed up, because I always hold the squid trigger, and so I'm only on my feet when I'm shooting, now I tend to use it more on faster strafing weapons, but the one I've stuck by the most is swim speed up, allows you to get to the Action faster, and move out of people's reach quicker, also hunt them down quicker. I'm someone who likes to shoot, duck in ink and find another vantage point before finishing them off, and swim speed up helps that massively. It's also one f the most satisfying to get three subs of, with that distinctive pink squid being repeated. Damage up is another that's really satisfying to get three of that fist icon subs. Speaking of which, if we were doing 6, damage up would be my sixth.
     
  9. calamaro

    calamaro Pro Squid

    Joined:
    Aug 4, 2016
    Messages:
    103
    Likes Received:
    79
    Swim Speed Up. Nuff said.
     
  10. Magic8Ball

    Magic8Ball Inkling Cadet
    Community Ambassador

    Joined:
    Nov 30, 2016
    Messages:
    238
    Likes Received:
    172
    NNID:
    M4g1c8Ball
    Coming from a Slosher main bias :p

    1) :ability_inkresistance:
    2):ability_inkrecovery:
    3):ability_bombrange:
    4):ability_swimspeed:
    5):ability_damage:
     
  11. Greg_Fakelastname

    Joined:
    Apr 23, 2017
    Messages:
    9
    Likes Received:
    5
    NNID:
    NastyNik
    Coming from someone who rarely strategizes and just kinda... gits er done:

    1) :ability_swimspeed:
    2) :ability_runspeed:
    3) :ability_damage:
    4) :ability_inkresistance:
    5 :ability_inksaversub:
     
    Magic8Ball likes this.

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?