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Tower control > splat zones.

oscat

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Me too. I was on a crazy win streak today!
 

SHUTupNrocK8

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I don't enjoy it as much as Splat Zones, but I still find it extremely fun, and it actually is very challenging especially at a very fast pace! It's really fast paced, therefore, playing for about 2 hours last night it was really exhausting when I can just play Splat Zone forever. It could be my brain trying too hard to process my insanely fast motion controls very match lol.
 

correojon

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I don´t want to compare them so soon, but after playing yesterday TC for 4 or 5 hours I really enjoyed it. It´s like a concentrated Splat Zone:

In Turf Wars everywhere counts so everyone is spread everywhere and there are not many encounters.
In Splat Zone there are only 1 or 2 small zones to paint so everyone heads there and there is constant conflict. You must not squid jump near the zone if you want to live (and win).
In Tower Control the "zone" is minuscule, you must step on it and it moves around. So everyone heads to that same tiny spot and carnage follows. Everyone squid jumps constantly into action because OMGTHEYGOTTHETOWERWEMUSTSTOPTHEM or OMGWEGOTTHETOWERWEMUSTPROTECTIT. It´s really chaotic and fun :)
 

Rellek

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Wow imagine that... a game mode that's fun. What are the odds!
 

Zero Revolution

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Yeah, I'm not sure I enjoy it more than Splat Zones, but I do really love it quite a bit. I do want to know when Splat Zones will be back though...
 

Funen1

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I'm of the opposite opinion, though I don't necessarily "blame" the mode itself for that. It's more that my preferred playstyle doesn't really meld well with what Tower Control encourages (namely, forcing me to stay out in the open either on top of or around the tower), so a guy like me is gonna end up finding Splat Zones more fun.
 

Las7

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I'm starting to appreciate Tower Control but it's not as tactical as Splatzones for me personally - also it seems to render more weapons, abilities and strategies obsolete. I'm sure it would be a lot different in a Team match but right now it's Organized Chaos on the higher ranks.
 

youthCAT1590

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Apr 23, 2015
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I love Tower Control but I think I'd still have to say I still like Splat Zones more. I've always loved King of the Hill game types alot.

Both are great though. Can't wait for Rainmaker. I was really hoping for a capture the flag game type so I'm very excited about it.
 

Hitzel

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In my opinion Tower Control is not a good gametype for Solo Queue and should have waited for Party Queue, but it's a good gametype. In the end, I feel that it will be more similar to CTF than Rainmaker will be. This probably seems strange so let me explain:

I believe that at a high level, Tower Control will be about establishing map control and sweeping the enemy team, followed up by a strong post-sweep setup that pushes the Tower. This is very similar to how CTF plays at a high level ─ establish map control, sweep the enemy, pull the flag.

This is in strong contrast to the way Tower Control is being played in Solo Queue, which is "CHARGE THE TOWER WITH ROLLERS AND BLASTERS ARGGGG." I know the gametype is young, but being able to organize map control at different map positions depending on where the Tower is, then organizing different pushes, is simply too much for Solo Queue players. It's hard enough finding organization in Splat Zones. That's why the gametype is currently so brain-dead.

We'll get to see a peek at what high-level play looks like in Splatoon when the August Update gives us Party vs Party Matchmaking, and I think that Tower Control is going to change the most.
 
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Sgo-J

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It's fun but seems to require less skill. I also like the fact that I can dust off old gear and use it competitively. Opening Gambit and Quick Respawn are finally seeing some use
 

Recettear

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I agree that Tower Control is a lot better than Splat Zones. It's less because "I do well more often in that mode" and more because of why that is. Splat Zones is just a flawed mode from a design standpoint. If you've played King of the Hill type game modes in other games, which is what this basically is, typically when you hold the zone or hill, the area should become harder to keep under control, so that the hill will keep switching sides. In this game, there's only one zone, two spawn points that don't move, and a central mechanic that runs opposite to the kind that would support a game mode of this type.

The more ink you have down, the harder it is for people to spot you especially if you have Ninja Squid. You have more freedom to move. The only time people can kill you is if they carpet bomb the area or otherwise try to ink it to try and draw you out so you're actually visible, you have an Echolocator, which good luck if your team doesn't have someone with that special, or the enemy themselves pops out, but that's usually when they're about to kill an unlucky someone, possibly you. The timer ticks down at a rate way faster than it has any business doing so, such that all people have to do is really take the zone once, and hold it for about a minute before the match ends half the time. A half decent team that gets the area covered efficiently will be able to hold it down without any synergy or communication. The advantage for those who have the zone is greater than that of the people who are trying to take it and that's not how the game mode works.

Tower Control to me is a more proper Splat Zone. What Splat Zones would have been had it not just been a game type that runs so opposite to the core mechanics of Splatoon. When you have the tower under control you're on a narrow platform with minimal cover that makes you really vulnerable. In order to actually win the team has to work together to keep at least one person on the tower while simultaneously escorting it by moving forward. Tower Control is a dangerous escort mission while Splat Zones is a leisurely "defend the fortress."

The one thing about Splat Zones I'll concede works well enough are the maps where there are two zones to simultaneously control. Port Mackerel is the best map in this sense because of how far apart they are so it becomes more difficult to keep control of both at the same time and some team coordination is likely needed, not that there is any due to the lack of matchmaking with friends nor a voice chat feature.
 
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Kaliafornia

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I love tower control! Definitely alot more than splat zones. Tower control suits my style of play.
 
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papaya

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I love it, too! It's so much fun. I love the crazy amount of kills you can get in this mode. :D
 

SHUTupNrocK8

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I love the intensity of Tower Control, but I also love the lay back, yet, competitive part of Splat Zones.... there should be an option to play either when ever we want. Nintendo ;-; ....
 

BluEyes

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Jun 8, 2015
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Tower control is less forgiving. It all takes one killer wail or bomb rush to take out an entire team. A team that manages to get below 20 unit distance from the bad guys base usually wins since there is no penalty for losing control of the tower. Actually i think its a viable strategy to defend once your have a big lead. No need to suicide yourselves by getting the tower. Take out the bad guys one by one, make them lose control and let the tower travel back to the starting point and repeat. Tower control is all about subs and specials if you ask me. In very close combat, i think all weapons cancel out each other leaving the use of special or subs to make a difference.
Splat zones on the other hand allows one to take the lead by weapons alone.
 

Captain Norris

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Both are equally enjoyable. They both have ups and downs. In my opinion, I think Tower Control isn't as well balanced.
Keep in mind that it is only the first week of Tower Control. It is likely a lot of you will end up equally liking Splat Zones. But, maybe not. :)
 

Kaliafornia

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Both are equally enjoyable. They both have ups and downs. In my opinion, I think Tower Control isn't as well balanced.
Keep in mind that it is only the first week of Tower Control. It is likely a lot of you will end up equally liking Splat Zones. But, maybe not. :)
I would disagree that TC isn't as balanced. TC is about head-to-head confrontations/your reflexes and SZ is more about sneaking up and a bit more strategical. I have made comebacks from the other team at 5-1 seconds to win it so being dominated most of the game isn't a biggie if your team can make a solid comeback.
 

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