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There are so many weapons available in Splatoon 2 with 3 to 4 variants available for plenty of the weapons
With that being said many weapons end up being forgetten and mant more are simply Underestimated due to meta or a strong counterpart.
This thread will review some of the underestimated weapons, explaining why they are looked over, and why you should consider giving a once over to these weapons.
*This again are mearl
Aerospray PG:
The aerospray has always been less than meta, it has an impressive turfing ability but lacks range, and killpower of other shooter. Especially after the nerf of the gold aero and baller meta early on.
However I decided to give this weapon a try and I will say I ain't disappointed. This weapon possesses burst bombs to handle mid range shooters or finish off enemies who flee out of your range, and thespirit booyah bomb for long range anchors, which I find it no trouble to get 6 or more special in a single round.....without special charge up.
To me I play this weapon like a vanilla sploosh aggressively rushing enemies and maintaining turf control with special a great coverage ability.
Firefin Splatcharger
Kinda was forgetten due to kensa charger or the slightly more favored vanilla (especially in TC)
The firefin is one of my personal favorite chargers in Splatoon, coming with splash wall and suction bomb rush.
The wall though is what make this kit for me having the ability to block damage from other chargers and wall off a flank so you can reposition makes it a very defensive charger that is really good at holding choke points.
This combined with the special making it a very good charger both at holding or defending the objective.
Foil squeezer
Squeezer have always been look over for other weapons this weapon has a pretty high skill ceiling make it difficult to pick up.
Again this weapon offers interchangeable playstyle that is hard to predict with mashing the trigger allowing you to have accurate aim over long distance and provide a backline for your team or hold down to provide coverage or overwhelm mid to close range enemies.
MPU also increases the overall dmg by 30% on long range or 20% on short range.
Along with the weapon itself you got a forge pro styled kit with splat bomb, and bubbler.
Again this isn't easy to use but it is such a unique shooter that I do feel it is worth taking the time to learn and can be played many different ways due to the flexibility of it style and kit
If they are other weapon you feel are looked over please share them and give us some advice for thsoe who wpuld like to pick them up
With that being said many weapons end up being forgetten and mant more are simply Underestimated due to meta or a strong counterpart.
This thread will review some of the underestimated weapons, explaining why they are looked over, and why you should consider giving a once over to these weapons.
*This again are mearl
Aerospray PG:
The aerospray has always been less than meta, it has an impressive turfing ability but lacks range, and killpower of other shooter. Especially after the nerf of the gold aero and baller meta early on.
However I decided to give this weapon a try and I will say I ain't disappointed. This weapon possesses burst bombs to handle mid range shooters or finish off enemies who flee out of your range, and the
To me I play this weapon like a vanilla sploosh aggressively rushing enemies and maintaining turf control with special a great coverage ability.
Firefin Splatcharger
Kinda was forgetten due to kensa charger or the slightly more favored vanilla (especially in TC)
The firefin is one of my personal favorite chargers in Splatoon, coming with splash wall and suction bomb rush.
The wall though is what make this kit for me having the ability to block damage from other chargers and wall off a flank so you can reposition makes it a very defensive charger that is really good at holding choke points.
This combined with the special making it a very good charger both at holding or defending the objective.
Foil squeezer
Squeezer have always been look over for other weapons this weapon has a pretty high skill ceiling make it difficult to pick up.
Again this weapon offers interchangeable playstyle that is hard to predict with mashing the trigger allowing you to have accurate aim over long distance and provide a backline for your team or hold down to provide coverage or overwhelm mid to close range enemies.
MPU also increases the overall dmg by 30% on long range or 20% on short range.
Along with the weapon itself you got a forge pro styled kit with splat bomb, and bubbler.
Again this isn't easy to use but it is such a unique shooter that I do feel it is worth taking the time to learn and can be played many different ways due to the flexibility of it style and kit
If they are other weapon you feel are looked over please share them and give us some advice for thsoe who wpuld like to pick them up
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