RelicRaider
Pro Squid
- Joined
- Feb 11, 2017
- Messages
- 136
- NNID
- RelicRaiderULTD
- Switch Friend Code
- SW-6136-3428-7995
sorry if something similar' already been posted, but do you have any weapons you'd recommend for certain maps and modes? Any you'd say to steer clear of? Any build possibilities? I'm currently looking to expand my main weapons, and would be willing to give different things a try, and I'm sure other people are in a similar situation and/or are struggling with certain maps or modes.
I'll start off,
I'd personally recommend Carbon Roller Deco for Rainmaker, the seekers get to the action fast, you can somewhat hide how you swim, and just jump out at people. What I like to do is swim straight to the other side of the Rainmaker and get all of the people shooting at it, it tends to work in the earlier games where people don't expect it, so the element of surprise is on your side, I tend to get at least one kill for doing this and access to the other side of the map. It's certainly easier in maps like Walleye Warehouse, Urchin Underpass and Port Mackerel over Mahi Mahi Resort and Ancho V games. Also a special mention to Mahi Mahi Splat zones, I like to use seekers to swim from th elect side of the zone to the right and back again to take out anyone on the sides. I will say, the Carbon Roller Deco is the only weapon where I run the gear with it, only with looks in mind. I could probably use more efficient gear than Tenacity, Bomb Range up, and, well I'll forgive Ink Resist up, but I like the way I think looks with the weapon.
I'd recommend the Tentatek for almost any mode or map, particularly tower control, with the suction bombs the easiest to stick on the tower. However I would not recommend the tentatek for any mode in Museum D'Alfonsino (maybe bar tower control) or Ancho-V games, for the reason that the Inkzooka is severely hampered. The moving platforms and miiverse signs cut off the tornados and make it very difficult to Splat enemies, compared to other maps at least. Also a problem to an extent in Urchin Underpass, with the trees and walls blocking the places to get a good hit. For equipment, bomb range up with suction bombs should never be overlooked, very powerful, and I use ink saver sub to keep that efficiency up. I've kind of moved away from stealth jump now and owuod recommend ink resist up for firefights. A bit of damage up too to counter defence ups.
For anyone who gets overwhelmed seeing the middle covered in enemy ink, like I tend to, I'd recommend the N Zap 83 which I just recently tried out. The point sensors are excellent for checking if anyone's in that pool of ink, and the fast fire rate am dying decent range make covering it and moving forward a breeze, point sensors cheap too so you can throw two out and still have a decent amount of ink. The Kraken's also great to have, tag an enemy with point sensor, chase them down with a Kraken. I once tagged two and someone else krakened them both instead. I tend to use special charge up, and bomb range up, as throwing the point sensors further can help other teammates in need too.
Now these might not be for everybody, it's just how I play the game, and it's nice to see other people's play styles and recommendations too.
I'll start off,
I'd personally recommend Carbon Roller Deco for Rainmaker, the seekers get to the action fast, you can somewhat hide how you swim, and just jump out at people. What I like to do is swim straight to the other side of the Rainmaker and get all of the people shooting at it, it tends to work in the earlier games where people don't expect it, so the element of surprise is on your side, I tend to get at least one kill for doing this and access to the other side of the map. It's certainly easier in maps like Walleye Warehouse, Urchin Underpass and Port Mackerel over Mahi Mahi Resort and Ancho V games. Also a special mention to Mahi Mahi Splat zones, I like to use seekers to swim from th elect side of the zone to the right and back again to take out anyone on the sides. I will say, the Carbon Roller Deco is the only weapon where I run the gear with it, only with looks in mind. I could probably use more efficient gear than Tenacity, Bomb Range up, and, well I'll forgive Ink Resist up, but I like the way I think looks with the weapon.
I'd recommend the Tentatek for almost any mode or map, particularly tower control, with the suction bombs the easiest to stick on the tower. However I would not recommend the tentatek for any mode in Museum D'Alfonsino (maybe bar tower control) or Ancho-V games, for the reason that the Inkzooka is severely hampered. The moving platforms and miiverse signs cut off the tornados and make it very difficult to Splat enemies, compared to other maps at least. Also a problem to an extent in Urchin Underpass, with the trees and walls blocking the places to get a good hit. For equipment, bomb range up with suction bombs should never be overlooked, very powerful, and I use ink saver sub to keep that efficiency up. I've kind of moved away from stealth jump now and owuod recommend ink resist up for firefights. A bit of damage up too to counter defence ups.
For anyone who gets overwhelmed seeing the middle covered in enemy ink, like I tend to, I'd recommend the N Zap 83 which I just recently tried out. The point sensors are excellent for checking if anyone's in that pool of ink, and the fast fire rate am dying decent range make covering it and moving forward a breeze, point sensors cheap too so you can throw two out and still have a decent amount of ink. The Kraken's also great to have, tag an enemy with point sensor, chase them down with a Kraken. I once tagged two and someone else krakened them both instead. I tend to use special charge up, and bomb range up, as throwing the point sensors further can help other teammates in need too.
Now these might not be for everybody, it's just how I play the game, and it's nice to see other people's play styles and recommendations too.