Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
Fair enough. I generally consider the defense weapons to be the support weapons, so when I see support I immediately think of that. But where, with an eliter, I wouldn't DARE try to press forward with it, Hydra really can. And I tend to actually get higher kills more easily with it than eliter, though I think that's where a lot of people misunderstand eliter's role entirely: It's not really about racking up splats, it's about controlling the pathways, and thus, a splat you didn't need to make because they left your range is as good as one you made (Thus, pure support.), where Hydra's more about chewing through everything that dare approach. Eliters can get cornered and have to keep falling back if pressured too much. Hydras can just eat into the assault. And I only just discovered the fact that splash walls are almost useless against it ;)I have a hard time placing the Hydra between defense and support, it is almost a charger, but not quite. It really doesn't have quite enough ink coverage for me to be support as I think of it, more defense, putting enemies in bad positions, holding the line, but not the same level of map control I think of supports having. Still a good weapon, just hard to categorize for me, and I don't know if I call it the best, but I think Splatoon is way more about team comps, and team dynamics, than weapon choice of a single player, so this thread is a little silly to me anyway, but I love theory crafting! :D
Based on your definition though, I'd agree. It's true defense, not support.
I also agree that Splatoon is more about team comp. Which makes it ever more inexplicable why the matchmaker seems to go out of its way to match 3 of the same weapon on any team (often making me wait 2-3 minutes for a match just to stack me with a bunch of the same weapon....