Green Waffles
Inkling Fleet Admiral
- Joined
- Apr 18, 2016
- Messages
- 813
Alrite, So lets list out a few things. Since me making an offhand remark about not liking switch paid online, no matter how short and insignificant it may be, always elicits some form of backlash, I'll list out what I've learned and heard about switch online, why this knowledge has lead me to believe switch paid online is wrong, as well as positives+retorts to the negative points.
By the end of this post, I aim to help you at least understand why I have been so against Switch Paid Online.
Lets start of with what the core of Switch paid online is aimed to be. . .
"This paid service lets Nintendo Switch owners enjoy online multiplayer gaming as well as a dedicated smartphone app that connects to your Nintendo Switch system and helps you connect with friends for online play sessions in compatible games."
-so the primary functions are
~~~online multiplayer
~~~smartphone app
Ok then, the online multipayer. Why are we paying a subscription fee for a service we've been getting for free for. . .
almost 12 years? Before the Wii launched, Gamecabe was not focused on online, to my knowledge.
I only had one game that had online capability, Phantasy Star Online, which required special hardware add-on to connect it to your router via ethernet. The wii was the first to allow wifi connection for multiple games, to my knowledge.
"Because the WiiU sold so badly (or Nintendo is in a financial hard spot)"
I'm no accountant, but it seems switch sales and switch game sales are well coveriing that, along with the WiiU's saving grace that is Splatoon 1. Here are some charts from nintendo regarding sales!
https://kotaku.com/comparing-nintendo-switch-sales-to-the-wiis-and-the-wii-1822621521
(yeeah I know it's Kotaku, but they state these chaarts are straight fro nintendo, so shuush!)
And as to the overall financial state of nintendo? Have you kept up on Nintendo's annual financial reports?
I sure as heck have not. I can only go by the bite-sized data bits like system sales, game sales and the like. So if you have not been keen reading in on Nintendo's state of affairs, such as yearly financial reports, or are an accountant for Nintendo, we have zero credibility when it comes to addressing this, and shame on us for even daring to speak about it. From our un-learned perspective of things Nintendo-finance: sales are up, they're doing fine.
"Because they are going to improve online connection. Nintendo is getting servers for online gaming to be the most stable it has ever been!"
Wouldn't that be nice? I'm all for paying such a small price tag if it means nigh seamless, global match connection.
Sadly, this does not seem very likely, for two main reasons.
~~~One: Changing how a game handles online multiplayer is not simple. I'm no programmer, but my understanding, via some explinations from a couple individuals on The Inkademy, is that game code dealing with online multiplayer; client side prediction, server communicating, etc. is littered throught a game's code, rather than everything dealing with online being tucked away neatly into one place to be easily located and changed whenever the programmers want to. So you have to make corrections to all those scatterd bits of code, make sure you found everything, and then make sure everything hasn;t devolved into a buggy mess as a result of your changes. Not an quick and easy process, by any means. It's not impossible for nintendo/splatoon programmers to do, especially given the fact that nintendo has delayed launching paid online twice now, iirc. But it seems unlikely for the devs to change core coding this late into the game's life.
~~~Two: if they were doing such a drastic change, why not tell us? This has been a huge talking point since Splatoon 1, people have been complaing and/or lamenting about communication errors since may 2015. That's worth at least a line on Nintendo's paid online page mentioning "improved", "better", re-invented", hell even "good" match conection. Nintendo refuses to say anything about better connection, and that concerns me. If they don't deliver, they never promised it to begin with, and we would look the fool for ever believeing they would.
****There is still a chance, e3 is coming, but I'll personally count on me winning the lottery before anything like this happens.
"They're charging subscription to pay online upkeep costs"
Sounds reasonable, but then I remember that nintendo's servers only pair up 8 players(or 4 in the case o Salmon run) after which, the game runs off of peer 2 peer, ie: your internet talking with the other 7 players' internets.
AND Nintendo has been managing these lobby-maker server costs for 12 years now without charging. How did they do this? Was it through excess profit of product sales? Have they managed to keep profits rising because of now paid DLC and amiibo? Did the wizard, who was zapping them more money from thin air to pay for servers, quit last year?
Again, I'm no accountant for Nintendo, but from an outsider's perspective, things don't line up.
"but charging for online is industry standard, so it's Nintedo just getting with the times."
This is horrible logic.
"Microsoft now charges $120 dollars for one game, so it's ok that Sony charges $100, it's cheaper!"
"Other people are throwing unfinished food on the floor of the library, that pickle stain in front of the history bookshelves has been there for years it looks like, so it's fine for me to drop food everywhere."
or "I can rob that convenience store. so many other independent americans have done it."
You are not an idiot for using this kind of logic, but you are acting like one.
Please, stop doing this.
And what about the phone app?
Well, it allows for inviting your switch friends to join a lobby to play with you online, as well as voice chat that, in splatoon 2's case, will divide your chat room along team lines when a match starts, then re-merge them between matches. Cool idea.
But. . . how does this affect solo queue ranked and turf war?
And why, in a world where many apps are free, and those that are not you pay a one time fee to download and use, would you pay a subscription fee to use an app?
And why not just use another free platform for voice chatting with your friends when playing(Discord, Skype, etc.)?
and what about players of Splatoon 2 that don't have a smartphone? why do they have to pay subscription fees for a service the can't use?
Lastly, lets talk about the other benefits really quick
-retro games
Emulators exist, you can go and buy yourself a retro game system, or heck, you can buy one fo the new NES or SNES classic systems.
And how often do you find yourself playing retro games? This varies betwee person, obviously, but for me personally, I will hardly have the time. And that time I do have, I would rather play splatoon.
To those of us not interested in retro games, this bonus is like the fruit they hand out wiith your high school cafeteria lunch, few eat them.
-game discounts
OH BOY discounts on. . . more Nintendo products
netting them more profit from selling more Nintendo games
"But I'd buy those games anyways, so it's great for me!"
Yes but it's utterly useless for people only interested in a select few games.
AND FINALLY
"but it's so cheap"
This is perhaps the most used (and strongest) argument I've heard back.
The most I can do is hark back to my point about paid online being "industry standard" (everybodies' doin it, doin it dooooin it! Pickin' there nose and then chewin' it, cheeewin' it!)
and a friendly tweet response from when Nintendo announced the september launch. . .
"Because we pay for the system, we pay for the game, we pay for the internet. Then to get the full game experience, that we’ve had forever until now and have some extra **** we can’t even choose, we have to pay. It’s not about affording. It’s the principle, and we don’t like it." Thanks Marc <3
So, in summation, (and kinda re-iterating that quote)
for a person like me, who mainly wants to play Splatoon 2, paid online is not worth it.
From my perspective, I'm paying for a bunch of things that have been free for many years, and things I'm not interesting in buying in the first place. It's not worth it, and Nintendo is showing no signs of stopping.
I only have one way to really show them I don't like it, and that's by not paying and explaining why.
It's unfortunate to have to abandon a game one likes so much, but at the same time, I was alive and happy before Splatoon, so I'll be just fine without it, if worse comes to worse. I'll just do something else with my time, and I hope a few of the friends I've made on Splatoon will stick =p
I'm also afraid this is just a sign of nintendo taking a more profiteering approach to running the company, after Iwata's passing.
"Never attribute to malice that which can be adequately explained by stupidity,
but don't rule out malice."
If you managed to slogg all the way through reading to this point in the post, thank you(especially when I've been so dang crass with the down talking and straw-manning).
Up until a few months ago, when Nintendo not saying anything about the paid service started to have me worried, I'd gotten along very well with everyone I encountered on Squidboards. I'd had one or two disagreements, but things went over pretty cleanly and maturely. Only since this dividing point came up have I had anything resembling heart-ache when on the site. I'm pretty confident in saying the Splatoon fan-base is quite easily one of the better ones, if not one of the best.
SO since my experience has been, until recently, a very positive one. I felt this recent conflict warranted an explanation (as well as a venting, of sorts).
To anyone who I might have offended, I don't hate you. I'm just tired of getting the same ham-handed responses when I make a slight jip at paid online. I'm sorry if you feel offended, and I promise not to throw matches in solo queue if Nintendo puts us on the same team =)
Anyways
If you want to discuss anything more about paid online in this thread, it's not my main intention for the thread, but feel free to, if you want.
Peace.
By the end of this post, I aim to help you at least understand why I have been so against Switch Paid Online.
Lets start of with what the core of Switch paid online is aimed to be. . .
"This paid service lets Nintendo Switch owners enjoy online multiplayer gaming as well as a dedicated smartphone app that connects to your Nintendo Switch system and helps you connect with friends for online play sessions in compatible games."
-so the primary functions are
~~~online multiplayer
~~~smartphone app
Ok then, the online multipayer. Why are we paying a subscription fee for a service we've been getting for free for. . .
almost 12 years? Before the Wii launched, Gamecabe was not focused on online, to my knowledge.
I only had one game that had online capability, Phantasy Star Online, which required special hardware add-on to connect it to your router via ethernet. The wii was the first to allow wifi connection for multiple games, to my knowledge.
"Because the WiiU sold so badly (or Nintendo is in a financial hard spot)"
I'm no accountant, but it seems switch sales and switch game sales are well coveriing that, along with the WiiU's saving grace that is Splatoon 1. Here are some charts from nintendo regarding sales!
https://kotaku.com/comparing-nintendo-switch-sales-to-the-wiis-and-the-wii-1822621521
(yeeah I know it's Kotaku, but they state these chaarts are straight fro nintendo, so shuush!)
And as to the overall financial state of nintendo? Have you kept up on Nintendo's annual financial reports?
I sure as heck have not. I can only go by the bite-sized data bits like system sales, game sales and the like. So if you have not been keen reading in on Nintendo's state of affairs, such as yearly financial reports, or are an accountant for Nintendo, we have zero credibility when it comes to addressing this, and shame on us for even daring to speak about it. From our un-learned perspective of things Nintendo-finance: sales are up, they're doing fine.
"Because they are going to improve online connection. Nintendo is getting servers for online gaming to be the most stable it has ever been!"
Wouldn't that be nice? I'm all for paying such a small price tag if it means nigh seamless, global match connection.
Sadly, this does not seem very likely, for two main reasons.
~~~One: Changing how a game handles online multiplayer is not simple. I'm no programmer, but my understanding, via some explinations from a couple individuals on The Inkademy, is that game code dealing with online multiplayer; client side prediction, server communicating, etc. is littered throught a game's code, rather than everything dealing with online being tucked away neatly into one place to be easily located and changed whenever the programmers want to. So you have to make corrections to all those scatterd bits of code, make sure you found everything, and then make sure everything hasn;t devolved into a buggy mess as a result of your changes. Not an quick and easy process, by any means. It's not impossible for nintendo/splatoon programmers to do, especially given the fact that nintendo has delayed launching paid online twice now, iirc. But it seems unlikely for the devs to change core coding this late into the game's life.
~~~Two: if they were doing such a drastic change, why not tell us? This has been a huge talking point since Splatoon 1, people have been complaing and/or lamenting about communication errors since may 2015. That's worth at least a line on Nintendo's paid online page mentioning "improved", "better", re-invented", hell even "good" match conection. Nintendo refuses to say anything about better connection, and that concerns me. If they don't deliver, they never promised it to begin with, and we would look the fool for ever believeing they would.
****There is still a chance, e3 is coming, but I'll personally count on me winning the lottery before anything like this happens.
"They're charging subscription to pay online upkeep costs"
Sounds reasonable, but then I remember that nintendo's servers only pair up 8 players(or 4 in the case o Salmon run) after which, the game runs off of peer 2 peer, ie: your internet talking with the other 7 players' internets.
AND Nintendo has been managing these lobby-maker server costs for 12 years now without charging. How did they do this? Was it through excess profit of product sales? Have they managed to keep profits rising because of now paid DLC and amiibo? Did the wizard, who was zapping them more money from thin air to pay for servers, quit last year?
Again, I'm no accountant for Nintendo, but from an outsider's perspective, things don't line up.
"but charging for online is industry standard, so it's Nintedo just getting with the times."
This is horrible logic.
"Microsoft now charges $120 dollars for one game, so it's ok that Sony charges $100, it's cheaper!"
"Other people are throwing unfinished food on the floor of the library, that pickle stain in front of the history bookshelves has been there for years it looks like, so it's fine for me to drop food everywhere."
or "I can rob that convenience store. so many other independent americans have done it."
You are not an idiot for using this kind of logic, but you are acting like one.
Please, stop doing this.
And what about the phone app?
Well, it allows for inviting your switch friends to join a lobby to play with you online, as well as voice chat that, in splatoon 2's case, will divide your chat room along team lines when a match starts, then re-merge them between matches. Cool idea.
But. . . how does this affect solo queue ranked and turf war?
And why, in a world where many apps are free, and those that are not you pay a one time fee to download and use, would you pay a subscription fee to use an app?
And why not just use another free platform for voice chatting with your friends when playing(Discord, Skype, etc.)?
and what about players of Splatoon 2 that don't have a smartphone? why do they have to pay subscription fees for a service the can't use?
Lastly, lets talk about the other benefits really quick
-retro games
Emulators exist, you can go and buy yourself a retro game system, or heck, you can buy one fo the new NES or SNES classic systems.
And how often do you find yourself playing retro games? This varies betwee person, obviously, but for me personally, I will hardly have the time. And that time I do have, I would rather play splatoon.
To those of us not interested in retro games, this bonus is like the fruit they hand out wiith your high school cafeteria lunch, few eat them.
-game discounts
OH BOY discounts on. . . more Nintendo products
netting them more profit from selling more Nintendo games
"But I'd buy those games anyways, so it's great for me!"
Yes but it's utterly useless for people only interested in a select few games.
AND FINALLY
"but it's so cheap"
This is perhaps the most used (and strongest) argument I've heard back.
The most I can do is hark back to my point about paid online being "industry standard" (everybodies' doin it, doin it dooooin it! Pickin' there nose and then chewin' it, cheeewin' it!)
and a friendly tweet response from when Nintendo announced the september launch. . .
"Because we pay for the system, we pay for the game, we pay for the internet. Then to get the full game experience, that we’ve had forever until now and have some extra **** we can’t even choose, we have to pay. It’s not about affording. It’s the principle, and we don’t like it." Thanks Marc <3
So, in summation, (and kinda re-iterating that quote)
for a person like me, who mainly wants to play Splatoon 2, paid online is not worth it.
From my perspective, I'm paying for a bunch of things that have been free for many years, and things I'm not interesting in buying in the first place. It's not worth it, and Nintendo is showing no signs of stopping.
I only have one way to really show them I don't like it, and that's by not paying and explaining why.
It's unfortunate to have to abandon a game one likes so much, but at the same time, I was alive and happy before Splatoon, so I'll be just fine without it, if worse comes to worse. I'll just do something else with my time, and I hope a few of the friends I've made on Splatoon will stick =p
I'm also afraid this is just a sign of nintendo taking a more profiteering approach to running the company, after Iwata's passing.
"Never attribute to malice that which can be adequately explained by stupidity,
but don't rule out malice."
If you managed to slogg all the way through reading to this point in the post, thank you(especially when I've been so dang crass with the down talking and straw-manning).
Up until a few months ago, when Nintendo not saying anything about the paid service started to have me worried, I'd gotten along very well with everyone I encountered on Squidboards. I'd had one or two disagreements, but things went over pretty cleanly and maturely. Only since this dividing point came up have I had anything resembling heart-ache when on the site. I'm pretty confident in saying the Splatoon fan-base is quite easily one of the better ones, if not one of the best.
SO since my experience has been, until recently, a very positive one. I felt this recent conflict warranted an explanation (as well as a venting, of sorts).
To anyone who I might have offended, I don't hate you. I'm just tired of getting the same ham-handed responses when I make a slight jip at paid online. I'm sorry if you feel offended, and I promise not to throw matches in solo queue if Nintendo puts us on the same team =)
Anyways
If you want to discuss anything more about paid online in this thread, it's not my main intention for the thread, but feel free to, if you want.
Peace.