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Splatoon 2 What would be a good build for the Custom Hydra?

Weavile

Inkster Jr.
Joined
Jul 3, 2018
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Have always considered picking up the weapon. Mostly thinking about using Run speed, Swim Speed and Ink Recovery for it.
 

outoftone

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play what you think is good.
But i would recommend run speed,tenacity,special charge,special power up, special saver,bomb defense and ink resistance all work well with custom hydra.
 

outoftone

Inkster Jr.
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or even ink recovery or ink saver main
 

outoftone

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gear does not determine skill so do what you want...
 

Mar$el

Inkling Commander
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As with any other splatling, run speed up is very highly encouraged. For the cydra's case, the only other abilities I see on it are sometimes tenacity, object shredder, maybe special charge and 1 main max of ink resistance. Oh and maybe some ink recovery too. But run speed up dominates most competitive players splatling builds. Gamer, for instance, will often use the equivalent of like 4 mains of run speed (counting 1 main as 1 main and 3 subs as 1 main), so 2 pures basically in all his splatling builds. I wouldn't recommend special power up for ink armor in general, and if you can, stay away from main saver just to get in the habit of managing your ink better.
 

Weavile

Inkster Jr.
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Right Now Planning on Using 2 Run Speed Pures, 1 main of Ink resist and 3 subs of special charge.

In AP it would be

38 Run speed
10 Ink Resist
9 Special Charge
 

Enperry

Inkling Fleet Admiral
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ssjplt
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Right Now Planning on Using 2 Run Speed Pures, 1 main of Ink resist and 3 subs of special charge.

In AP it would be

38 Run speed
10 Ink Resist
9 Special Charge
What do these numbers mean :0?
 

ϛ(°³°)/`

Inkling Commander
Joined
Sep 5, 2015
Messages
445
As with any other splatling, run speed up is very highly encouraged. For the cydra's case, the only other abilities I see on it are sometimes tenacity, object shredder, maybe special charge and 1 main max of ink resistance. Oh and maybe some ink recovery too. But run speed up dominates most competitive players splatling builds. Gamer, for instance, will often use the equivalent of like 4 mains of run speed (counting 1 main as 1 main and 3 subs as 1 main), so 2 pures basically in all his splatling builds. I wouldn't recommend special power up for ink armor in general, and if you can, stay away from main saver just to get in the habit of managing your ink better.
What exactly is the appeal in using Object Shredder on this weapon? I'm not arguing against it, in fact I've planned out my Splatling gear to switch out one less-useful main ability for OS if I'm playing Rainmaker, but I would like to know your reasoning. Is it to tap away sprinklers when people harass you with them, or to get rid of walls/bubbles when they're deployed?

What do these numbers mean :0?
AP is Ability Points. The short explanation is that a main is worth 10 and a sub is 3; the game then determines the ability's effect based on the number of AP you have equipped.
 

Enperry

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AP is Ability Points. The short explanation is that a main is worth 10 and a sub is 3; the game then determines the ability's effect based on the number of AP you have equipped.
So a main is only a little better than 3 subs?
 

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