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Why so low variety with bomb launchers?

Discussion in 'Regular Discussion' started by BirdAndreo, Apr 15, 2018.

  1. BirdAndreo

    BirdAndreo Inkling

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    Something it's bugging me lately... the trislosher noveau was supposed to have autobomb launcher but we all know what happened. Currently there are:

    - 5 Splash bomb Launcher (the fifth will come with Light tetra dualies)
    - 5 Suction bomb Launcher (if you count separate the 2 splattershots - the last one will be the neo splash o matic)
    - 1 Curling bomb Launcher
    - 0 Autobomb Launcher
    - 1 Burst bomb Launcher (coming with the second Bamboozler)

    I don't understand this lack of variety and it's a shame there are not going to be any autobomb launchers (unless shieldon pick will come back)
     
  2. Enperry

    Enperry Full Squid

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    Where are you getting this information?
     
  3. Gameboy224

    Gameboy224 Inkling Cadet

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    Let's be honestly, Autobomb Launcher is just a bad idea in general.

    Though I am surprised the lacking presence of Burst Bomb Launcher, but in a way it makes sense since Burst Bombs are the only bomb which kill without a buffer time. It was only on two weapons in Splatoon 1 (not counting Hero Shot).

    Splat and Suction Bomb Launchers are both just the most balanced, hence why they're a lot more common.

    Curling Bomb Launching being in that weird unique niche placement similar to Seeker Rush in Splatoon 1 because of their rarity.

    Probably would not count the Firefin Splat Charger and Splattercope as different weapons. Also, no Splattershot has Bomb Rush up to this point.
     
    #3 Gameboy224, Apr 15, 2018
    Last edited: Apr 15, 2018
    Ansible, Marfie, Flopps and 1 other person like this.
  4. BirdAndreo

    BirdAndreo Inkling

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    http://leanny.github.io/splat2/en_files.html

    Sorry, i messed up with the names! i meant the firefin indeed
     
  5. Enperry

    Enperry Full Squid

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    I played S1 but do not understand. Explanation please.
     
  6. MeTaGross

    MeTaGross Inkling Cadet

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    After all the weapons were released in the first game and new content was almost over entirely they a group of weapons called "Sheldon's picks" which were old weapons with new kits and fresh new colors. Some examples were the wasabi splattershot, berry splattershot pro, grim range blaster, etc.
     
  7. Enperry

    Enperry Full Squid

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    Ok, I started playing Splatoon a few weeks after the last Splatfest. Well... Nintendo confirmed new content 'till late '19 I think. I miss you, Grim Range Blaster ;n;.
     
  8. LiX

    LiX Semi-Pro Squid

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    I doubt we're going to see a burst bomb launcher. The burst bomb launcher was leaked along with the autobomb launcher without certain pictures or other details. And then it turned out the autobomb launcher was not coming. I assume the same is going to happen with the burst bomb launcher. Nintendo won't bring in "new specials" we haven't seen yet.
     
  9. Sifu

    Sifu Look Behind You
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    I still expect to see the burst bomb launcher. Autombomb launcher was a very crazy idea that probably never would work well. Burst bomb launcher, however, seems decent enough
     
    ϛ(°³°)/` likes this.
  10. ϛ(°³°)/`

    ϛ(°³°)/` Inkling Cadet

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    So first of all, we totally have seen burst bomb launcher before in Splatoon 1, and even back in Splatoon 1 we continued to see new specials being released; the Carbon Deco came with seeker rush which we didn't see at all until that weapon finally came out.

    More to the actual point though, you're right that that initial list of weapon sets is pretty old. There has been changes since then, for example the unfortunate change from the Custom Dualie Squelcher having ink armour to having sting ray. These changes get made to the game's coding with subsequent updates, so more recent leaks tend to be more reliable. Here's one of the more recent leaks of the new Bamboozler, and sure enough it still has the burst bomb launcher. This one seems pretty likely to stay.

     
    Sifu likes this.
  11. Elecmaw

    Elecmaw Lord of the Squids

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    But it's fun!

    Now my chicken army will never get off the ground
     
    H0kag3_ likes this.
  12. Alphah

    Alphah Inkling

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    Yeah I agree with you, the variety is kind of lacking when it comes to launchers. I want the burst launchers, I feel it wouldn't be too broken because burst doesn't due too much damage. where are my dualies with burst bomb launcher
     
  13. Dark Sage Walker

    Dark Sage Walker Inkling Cadet

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    Autobomb launcher seems like a frightening prospect. An entire army of little chicken walkers all coming after you would be nuts! An argument could be made that they would most likely only go after one person, but I think I can counter that hypothetical argument with a couple of my own.
    1. Assume that they all go after one target. That means for a good part of the duration of the Autobomb Launcher, one person is essentially removed from the fight due to needing to shake off all the little chicken bombs.
    2. Further assume that the person on the receiving end of the Autobomb Launcher makes a beats a hasty retreat like a smart squid. Now the Autobomb Launcher has the potential to drive nearly the entire team away but for a lesser amount of time.
    That's the way I see it anyway. Admittedly you would have a huge target on your head when using this so it is possible that your Autobomb launching time would be cut short quite often, but then someone has to risk getting tracked by Autobombs while making a mad rush to splat you. Meaning that some enemies would likely keep their distance to avoid that like so many do when a Curling Bomb Launcher goes off. Hmm...Now I can't decide if this idea is balanced or not. I'm leaning towards no, but then it also seems like it is a slower version of a Splat Bomb Launcher. I still say it's a bad idea, but maybe not as bad of an idea as I first thought.
     
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  14. Alphah

    Alphah Inkling

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    "That's the way I see it anyway. Admittedly you would have a huge target on your head when using this so it is possible that your Autobomb launching time would be cut short quite often, but then someone has to risk getting tracked by Autobombs while making a mad rush to splat you. Meaning that some enemies would likely keep their distance to avoid that like so many do when a Curling Bomb Launcher goes off. Hmm...Now I can't decide if this idea is balanced or not. I'm leaning towards no, but then it also seems like it is a slower version of a Splat Bomb Launcher."
    Nah, I don't feel it would be that broken, personally it would make turf and ranked much more interesting!
     
  15. Dark Sage Walker

    Dark Sage Walker Inkling Cadet

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    That is possible. But you could say the same thing about them implementing a new special in the form of an Ink Nuke. Sure, it would make things more tense and interesting, but I don't think it would be for a good reason. Still, only time will tell if they decide to go with it or not. Much like the Seeker Rush from the original, they could place it on a main weapon that doesn't see a lot of play to try to improve on its popularity by giving it something unique. Something like a Flingza Roller within Sheldon's Picks or a Carbon Roller. Could be a thing. Could be an interesting thing even!
     
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  16. The Salamander King

    The Salamander King Inkling Commander

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    Autobomb launcher would break the game. Burst Bomb launcher is just bad (as seen by the Sploon 1 Splattershot and Rimi). I would like it to be in the game as a nerf to weapons though.
     
    ShadowStriker34 likes this.
  17. Elecmaw

    Elecmaw Lord of the Squids

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    Or you can restrict the amount of chickens you can throw at a single time, or give a significant delay between chicken throws. It's not terribly hard to work with.
     
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  18. ShadowStriker34

    ShadowStriker34 Inkster Jr.

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    The new tri slosher was originally supposed to have an autobomb launcher , thankfully it was changed
     
    The Salamander King likes this.
  19. the

    the Inkling Commander

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    I think autobomb launcher could work if they decreased the max amount of bombs thrown? Less than the other launchers. They could do this either through adding more of a delay before you can throw another bomb, or decreasing the default duration itself. They could also tweak the ranges at which you throw autobombs. So that if you just spam them they’ll end up at your feet, and be less effective. You would have to hold the button down to throw them a good range, which would also mean less bombs thrown overall.
     
    ϛ(°³°)/` and ShadowStriker34 like this.
  20. Dark Sage Walker

    Dark Sage Walker Inkling Cadet

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    These ideas for limiting the number of bombs you get from a potential Autobomb Launcher are rather good. Easiest way to do it would be to make it so there is a bit of a delay between bombs, as has been mentioned. That way the area isn't being too crowded with exploding chickens and it limits the overall number of them that can be thrown while still allowing an Autobomb Launcher to be a thing. With the right design structure going in, this could be a passable idea after all!
     
    the likes this.
  21. 1MoreGame

    1MoreGame Inkling

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    I think an autobomb launcher would be too powerful and make people cry.
     

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