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Burst Bombs: Applications of an Underrated Sub Weapon (V1.7)

Burst Bombs: Applications of an Underrated Sub Weapon (V1.7)

Guide updated to include ISS recommendations following the update. Also took out some criticisms of BBR as it has become significantly better. Will be adding information on the new Boozler and Mini soon.
A relatively small update, but a fairly important one. I've added a note in the TTK section that addresses the state of the metagame currently, and included my opinion on damage stacking. This is solely my opinion but one that will hopefully be useful to people unsure on how to use their remaining ability slots.
Hi all,

A huge thank you to everybody that has given me feedback so far. It's been overwhelmingly positive and has meant the world to me. That being said, I'm still looking for details I can add to the guide, so please don't hesitate to send me your suggestions.

This update mainly consists of rephrasing to provide a smoother reading experience. It also includes revisions of important damage up thresholds following the recent patches.
Clarified some points regarding snuffing out opponents, including mentioning the distinct hit sound and how this helps you 'see' enemies outside your field of vision.

Also explained that you don't need to jump to escape with burst bombs in enemy terrain, and stated the advantages and disadvantages of each approach.
The latest update adds some interesting damage up burst bomb thresholds for the upcoming L-3 Nozzlenose D.
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