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Last game I was more into melee style weapons which I thought would carry over into this one. Turns out that, thanks to the dualies running around, I have adapted to more mid to long range tactics. Which made getting the Dualie Squelchers a godsend as I can alternate between being an aggressive...
I have played many matches of rainmaker, and it takes a lot to make me salty about any match but my one teammate ran to get the rainmaker first. Got it and then decided to swim around while the rest of the team went ahead to clear a path in Inkblot Academy. He still stayed even when we had the...
It looks like they took the multiple levels and intricacies of Flounder Heights, the catwalks from Kelp Dome and mixed it with the straight forward design of Walleye Warehouse. I love it!!!
Yeah accuracy is the biggest turn off for me with this weapon. As someone who enjoys close combat situations I enjoy using the splash-o-matic or aerospray but never the Jr and even the bubbler doesn't make it worth it.
Yeah it would temporarily increase your speed and it would include run and swim speeds up. The cool down is not only to balance the speed increase but also because squids moving by jet propulsion are very taxed by it.
Jet propulsion: increases walking speed and swim speed for the special duration while cloaking you in ink that halves damage taken. Has a 5 second cool down period afterwards where your speed is halved.