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I am so excited to see how the match dynamics will change due to the objective being quite strange (strange being that you bring it into their base, not away from it), I'm very eager to play this the minute it drops.
I'm glad to see we have so much content lined up. This will most likely carry us to august in which will we will get a major update. I'm excited for the future of this game.
Nintendo really blew this out of the water. I was a little skeptical starting out since there wasn't a lot of content, but they have been pushing lots of updates and I'm enjoying all the time I'm spending in the game. I can't wait to see where we will be in one year.
The defense ups most likely will make it so that it takes an extra shot or two from different weapons to kill you. If your reaction time is fast enough, you might be able to get away and stay alive due to having the defense ups. Exactly how many you need to survive extra shots from the slow...
I bring you guys the SplatCast Episode #2!
What is the SplatCast you ask? Good question!
The SplatCast a weekly podcast that discusses anything important going on within splatoon, whether it be new maps, weapons, or just general community news. The aim of the SplatCast is to give an...
I really love how things are turning out guys! I enjoy the one team limit due to the fact that it would really skew things if people could be on more than one team, especially during tournaments. It's also good to note that by keeping the team switching under control by limiting it to a certain...
A brag for someone else.
I had someone on the opposite team have around 1300 points, and they lost. I don't know how he got so much on a losing team AND without an aerospray. It was insane and that dude is awesome.
Why is power throwing a "tech"? It's just simple physics, you can assume it works in almost every single game with decent physics. I understand the point of learning tech and having a nice list available for everyone but having stuff like that in the list is pointless.
The walls are only important for movement options. As others have said, the only map that really gives you some leeway on curved surfaces is skate park and mall (but less so on mall)