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What i do know for sure is that defense up on my clothes has allowed me to stay in fierce fire fights, surviving long enough to make an extra splat or two with a quick split second shot or nade throw, helps me when fleeing which in turn allows me to make critical plays. I notice a significant...
Nice analysis. While I agree that defense up is mainly useful for fleeing I also feel it's very very useful against sub weapons of all kinds and minimizes the effectiveness of any blast radius significantly. This in turn allows one to hold their ground a bit better. Also, because you can heal...
@ILikeKirbys I was only teasing about the pic. :P
About my score on Trigger Fish, if I remember correctly I believe it was Tower Control, easy targets for a sniper. The mode and the map itself are pretty much made for long range weapons.
I totally get that, I'm a charger main myself so I understand the effectiveness of strength up. But even so anyone with a rapid fire mid/short range weapon will still have the advantage in that situation I mentioned because they simply splat quicker while the charger is still either charging or...
As a charger main I would actually say this map doesn't necessarily favor any kind of weapon really. At least not that I can tell based on my experience so far. While I still manage to do well with a charger on this map I must say I have to work for my splats allot more even if I'm on the roof...