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one damage sup makes the aerospray do 24.9 damage per shot. if you can get that .4 damage elseware the aerospray will kill faster. i think the mg has a better set anyway
I really don't like it. It doesn't seem fun at all. it's got an extremely dull playstyle. Step1. equip bomb range Step2. throw disruptors to keep people in your optimal range Step3. win. However, this doesn't work very well against weapons already in your huge danger zone, or groups. Originally...
they synergized quite well with the weapon actually. think of seekers as a hadouken. When a high level player throws out a hadouken they don't always expect it to connect. but it provides an obstacle that your opponent needs to avoid, predicting and punishing that behavior is what makes...
max bomb range and sub saver is gonna be a must for this weapon. the loss of seekers is sad but overall I think this loadout will be more braindead, and slightly better.
really what it comes to. its like easy mode rapid blaster. It might end up being better in some stages with tighter spaces. does anyone know the firerate compared to the rb?
the tenta is fast enough that it doesnt matter much, i mean obviously it can matter. but if you really want to avoid 4hit kill you need more than one sub
nobody in high ranks uses just one defense.