Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
Your prediction was perfect. Flingza with Neo Splash kit would have been incredible, and it made sence too. There was just one mistake: assuming weapon kit decisions made sense 😭. Thank you so much for keeping the strike hype going. love you
5 star neo splash and gold tristrike. As a competitive player, it's unfortunate that the special badges encourage me to play turf wars rather than ranked modes.
Something that helps me specifically is having more than one person to be around while I play. Whether that be someone in the room, on call, or playing with me. I feel more at ease when there's someone to talk with or just be in the presence of. Managing my tilt is much more comforting when I...
Believe me or don't, I made last minute changes to both the snipewriter's and bamboozler's ranges after I tested their painting ranges to make sure I had their differences correct. I think you're entirely correct. When I had the lengths based off of laser-length, pencil & splatterscope and...
Having a scope on your charger changes three things:
- Narrows and zooms vision when charging
- Prevents charges to be held in squid form
- Extends reach of the charger
Many players chose to use a scope in order to increase the range of their weapon. Should you? Before choosing to use a scope...
As I said in the beginning, it's only the splash wall. Very confusing. I've figured out the "how" but I still wanna know the "why". In Splatoon 1, splash walls were thrown at the same distance regardless of angle. They must have implemented it into Splatoon 2 and 3 for a reason. Honestly...
Additions like these are some of the coolest ideas the game has come across. Changes like letting storm heal, spreading out even amount of missiles, giving sting ray a wider radius and even letting squiffer charge mid-air have been game-changing and intriguing. Keep up the cool ideas!
All throwables in Splatoon (bombs, specials, eggs, clams) share these fundamental laws:
- While aiming, a path is shown to depict its trajectory
- Running and/or jumping throws it farther
- Aiming higher throws it higher, and aiming lower throws it lower
Splash Wall is a throwable that respects...
As a motion control player, I very much prefer to play without wires if needed. Many movements require a lot of preciseness or wide turns in the controller. Whatever difference the "input latency" makes, personally, is worth it to not have a stinky wire in my way.
Sequential Backwards
https://imgur.com/PE3na9G
By creating more space between your throws and by making the closest higher and the farthest lower with jumps and runs, the strikes will detonate in a receding order towards you.
Sequential Forwards
https://imgur.com/IU0xRMd
By giving each strike...