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Tri-Stringer: Storm + Mine. It becomes way easier to finish people off in storm, slight team synergy with the heals, extra paint, and locating from mines, and it's able to much better defend itself using mines and tap shots.
Splatoon roguelike is something I didn't know I needed so badly. When this drops, I'm going to be spending practically all of my free time on it. Glad to see the variety from run to run looks to be quite good. Minor nitpick, I think a more apt and equally understandable comparison would've been...
Full agree here. I think it's really neat when a metagame shift is allowed to happen naturally, since imo it helps a lot with keeping a metagame fresh and interesting without needing a balance patch to shift things around for us, hence why I wanted to talk about how it often doesn't happen in...
Splatoon 3 has had a pretty consistent update cycle since launch, what with us getting balance changes roughly every 1.5 months, with the midseason patch often having the most balance changes to counterbalance them not having new content. Sometimes, like we seem to be experiencing with the most...
I can get behind most of Minty's list, though I'm not a huge fan of the idea of Reefslider becoming less telegraphed in a way that makes it near-unreactable in certain circumstances.
I'm keeping my expectations low, but right now my biggest hopes are something like...
Tri-Stringer skill floor...
I feel like it would have been hypocritical of me to not join this community properly instead of lurking forever as my old habits tend to do. I grew up on the Message Board/Forum era of the internet and would hardly want to pass up a chance to go back to that style of community.
Hi, I'm ParTwo...