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There are three possibilities I can think of.
1. The winner is decided by the team that has the most turf covered at the end of the game
2. Whoever came closer to capturing the zone(s)
3. It's decided randomly
Looks like a fun map! I think that the Killer Wail and Echolocator will be very strong specials for it. The Dynamo Roller will be terrifying on this map.
The killer wail is very good, in my opinion. It's biggest strength over other specials is that it only takes 160 points to charge, because of this, it helps get early lead if you can get a few kills with it or just keep opponents away from a certain area, giving your team a head start sometimes...
Interesting, I didn't realize that's what you meant. Now I understand what you mean, but I'm still not convinced that they're better than the N-ZAP for covering turf. I'll have to test this more when I get the chance. Thank you for the helpful explanation, though.
First of all, the N-ZAP has the same accuracy as the .52 and Splattershot.
How exactly does faster firing speed not make up for it's smaller splashes? And what makes the .52 more consistent? We're talking about covering turf, not combat, right?
It's true that the N-ZAP has smaller splashes, but it makes up for that with it's faster fire rate. I frequently use all three of the weapons we're talking about, and I would say that the .52 Gal is the worst of the three for covering ground, because of it's slower firing speed and slow run...
I found the info on this post: http://squidboards.com/threads/the-hard-data-guns-subs-specials-and-abilities-range-dps-and-more.2139/
You should be able to go directly to to the part about run speed while firing and main weapon stats in general here...
Something that I would like to add is that the N-ZAP '85 has 72% run speed while firing, while the Dual Squelcher only has 50%. The '85 also takes about 2 seconds longer to run out of ink. So really, for defense, I'd say Dual Squelcher is better, but I'd definitely go with the '85 for offensive...
1. Blackbelly Skatepark
This map is pure fun, and I think it's well balanced for pretty much everything, too.
2. Walleye Warehouse
Probably the most balanced map, works great for every game mode.
3. Urchin Underpass
Again, just a really solid and well balanced map.
4. Kelp Dome
A bit big, but...
I think ink saver main works very well with the .96 and N-Zap. For the Slosher, ink recovery up might work better. Other ones that I would suggest are quick respawn, swim speed up, and either special saver or special charge up.