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I like the question.
Just to copy/paste a few notes from SplatoonWiki for reference:
Object Shredder increases damage for attacks against Ballers and Bubble Blowerbubbles by 30%.
The damage increase for attacks against Splash Walls, and Sponge Blocks is about 25%.
The damage increase for...
Tenacity vs Comeback comes down to how often you die.
Comeback typically makes sense on front liners and some mid liners. It makes far less sense on a backliner. I mean, if you’re dying enough to need Comeback as a backliner, I doubt any gear is going to save you.
Tenacity is good on...
First off you can’t win every game. There will be things that happen that are out of your control. Clam Blitz is notorious for that more than any other modes. But there is a lot that you can control.
I want to say that you should look to fill the roles that your teammates are vacating. But...
I’d like to see some Kensa Dapples with curling bomb. So it can play that sploosh role and really make use of its speed.
It won’t happen tho. Cause Enperries.
The Gloogas and Tetras are not bad weapons. They simply have a higher learning curve.
You can pick up the Dapples, Splat Dualies or Dualie Squelchers and get relatively consistent kills while playing them like a standard shooter. Or in other words, without ever rolling prior to shooting. For...
IMO the game’s solo ranking system is brutally accurate. (at least for all ranks below X)
When I first picked the game up, it took me what felt like a long time to get out of the B ranks. Then I struggled to get out of the A’s. I struggled to get out of S. And I’ve been very slowly plodding...
Opposing players sneaking past is just a matter of positioning.
If you see your teammates overloading on the same route, you can always consider positioning yourself near one of the alternate routes, to protect your team from getting flanked.
Also be sure to scan the map for beakons (if they...
Adding on to what Mar$el said...
If you’re going to run any Quick Respawn you should definitely run at least one sub of Quick Super Jump.
The rationale is...
The first sub of Quick Super Jump reduces your super jump time by 0.40s, and it’s going to be active every time you jump back into the...
You can use sea snails to re-roll.
And you keep the 3 ability chunks that were on the gear when you roll. So IMO sea snails are the fastest way to rack up chunks.
I mean, why do you need to unlock every slot on every piece of gear? It’s an absurd amount of gear, most of which you’ll likely...
Custom Jet Squelcher is generally considered the stronger option.
A lot of CJS users load up on Sub Power Up, usually around 2 mains. Or 1 main, 3 subs. So they can toss the burst bombs roughly the same distance as the Jet fires.
And sting ray is a top tier special, it’s especially powerful...
There’s a lot to unpack here.
I’m not going to focus on everything. It’s a lot. And there’s quality feedback above. I do want to note that the stat sheet has useful information but there’s a lot of key information that it won’t show.
I don’t know enough about you or your playing style. So I’m...