Recent content by veovis

  1. veovis

    Why Competitive Splatoon should use all Game Modes instead of one

    And my point is that the whole game matters significantly less than in Turf War. Whether or not you think the first 3/4's of the game is pointless (I'll admit, it's not entirely pointless, it helps build your special and makes the ending push easier if you have more Turf), the reality is that...
  2. veovis

    Why Competitive Splatoon should use all Game Modes instead of one

    I just explained why it was different from the ranked modes and you completely ignored it.
  3. veovis

    Why Competitive Splatoon should use all Game Modes instead of one

    This is incorrect. If the score at the end of a ranked game was based on the current position of the tower or who currently has control of the zones, it would be the same. However, ranked scoring is instead based on who has pushed the tower the furthest throughout the entire game, or who has...
  4. veovis

    Why Competitive Splatoon should use all Game Modes instead of one

    Honestly, the easiest way to make Turf War viable would be to make it so the winner is determined by who had the most Turf covered at any time, instead of who had the most Turf when the clock runs out. This would be similar to how SZ/TC/RM work and it would encourage players to spend the entire...
  5. veovis

    Rainmaker Mode Coming Tomorrow

    It looks like you glow while you have the Rainmaker, and it looks like that glow is visible while you're swimming, so I don't think Ninja Squid would help very much.
  6. veovis

    Why Competitive Splatoon should use all Game Modes instead of one

    I'm not seeing any personal attacks. You're focusing on this point, but that's not what people don't like about it. Like I said, nobody thinks Turf War is "unfair". It's just boring, from a competitive standpoint.
  7. veovis

    Why Competitive Splatoon should use all Game Modes instead of one

    Again, racing is a poor analogy. Nobody is saying that Turf War is bad for serious competitive play because you can make a comeback and win in the last 30 seconds. They're saying Turf War is bad for serious competitive play because doing so is so easy that it makes the rest of the match...
  8. veovis

    Rainmaker Mode Coming Tomorrow

    Pretty excited for this, loving how all of the ranked modes are really varied.
  9. veovis

    Why Competitive Splatoon should use all Game Modes instead of one

    Nintendo announced that Rainmaker is coming out tomorrow and I honestly think (assuming it turns out to be a good/balanced competitive mode) that 3 modes is more than enough. Most successful competitive games only play one mode. I don't think Splatoon needs to be like everything else and limit...
  10. veovis

    Why Competitive Splatoon should use all Game Modes instead of one

    This is a bad analogy. If you're racing at 2 MPH for the first laps, then it doesn't matter how fast you go for the final lap, you're not going to have a chance of winning. In Turf War, you can sit around and play the Splatoon equivalent of "driving at 2MPH" and still end up winning the match...
  11. veovis

    Competitive Squad Searching Thread

    Forum Name: veovis Country: Northeast USA Current Role/Weapon: Aggressive sniper (Splat Charger) NNID: adelcs Your Age: 23 Age Range of Group you are looking for: 16+ preferred Additional Contact Information: Just PM me. I don't have a skype yet but I can make one if you need me to. Currently...
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