Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!
Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
@JSUNLEE: Thank you for the feedback. It does seem weird, so I have taken it back to testing. Oversights like this is why I actively follow this thread.
@Soul Train: Oh, hahah. We had poor coincidence with the naming. I would gladly change this topic's name if I could (I just tried to edit it...
Thanks for bringing this to my attention. Based on these screens, I have to admit that my numbers for Special Saver are wrong.
It looks like you would need one more Main Ability to reach the maximum. So this would mean that each sub ability is ~4.2% instead of 6.75.
So Special Saver is not an...
Yes, I believe so.
It should give you 100% of the amount of special meter you had at the time of your death. So if you died with full meter, you should respawn with full meter.
I would be very interested to know if this is not the case.
Added information about Ninja Squid after 1.3 patch. The penalty has been increased to 10%. Other people have reached that conclusion as well.
Added information about Stealth Jump after 1.3 patch. The penalty has been increased to 20%. That Japanese video shows the same result.
Added initial...
It doesn't matter whether the sub abilities are on the same gear or spread across different gears. So to answer your question, you would still receive a +15% boost.
I'll add this information to the "good to know"-section.
Your work is accurate. This information is available on the Splatoon...
Based on the initial testing of Ink Saver (Sub), it seems like it is the same as Special Charge Up. This means that each main ability is +6.6% and each sub is +2.2% without diminishing returns. This would also be in-line with the Splatoon Guidebook's cap (25%) for it.
It's really hard to tell...
Updated information about Opening Gambit, Defense Up:
Reasoning of Defense Up:
According to the test dummies in the test area, 1x defense up is +5% defense. 2x is +9% defense. 3x is +13% defense. (+5,+4,+4 individually)
Working backwards with what we know about sub abilities in general and the...
Yeah, that's the reason I started doing these tests myself. I had seen some other players posting test results (A Simple Study, Squid Science) , but I wasn't entirely happy with them as their videos/screenshots showed the effects in practise while I was more interested in the theorycrafting...
I do not have screenshots, but I do have the values in my notes. I wanted to keep the original post as simple as possible, so I didn't include them.
I think the best way to "prove their authenticity" is to look at Special Charge Up. Its values are listed and anyone can confirm them easily. You...
I have been doing a lot of extensive testing on the matter and I'm ready to present the results for majority of the abilities.
If you ask me, this ithread should be stickied somewhere.
Special Saver:
1x Main = +12.5% (62.5% of your special gauge at the time of your death recovered)
2x Main =...
I have been an A+ roller for quite some time (around 1.5 weeks from launch I guess). There seems to be a lot of different pieces of advice.
Personally, I go for the kills instead of focusing on covering area. The first thing I do in a match is setup 3 beacons in safe locations, and after that...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.