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Recent content by Yhdiste

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    Hard data: Gear abilities percentual effects!

    @JSUNLEE: Thank you for the feedback. It does seem weird, so I have taken it back to testing. Oversights like this is why I actively follow this thread. @Soul Train: Oh, hahah. We had poor coincidence with the naming. I would gladly change this topic's name if I could (I just tried to edit it...
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    Hard data: Gear abilities percentual effects!

    Thanks for bringing this to my attention. Based on these screens, I have to admit that my numbers for Special Saver are wrong. It looks like you would need one more Main Ability to reach the maximum. So this would mean that each sub ability is ~4.2% instead of 6.75. So Special Saver is not an...
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    Hard data: Gear abilities percentual effects!

    Yes, I believe so. It should give you 100% of the amount of special meter you had at the time of your death. So if you died with full meter, you should respawn with full meter. I would be very interested to know if this is not the case.
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    Hard data: Gear abilities percentual effects!

    Added information about Ninja Squid after 1.3 patch. The penalty has been increased to 10%. Other people have reached that conclusion as well. Added information about Stealth Jump after 1.3 patch. The penalty has been increased to 20%. That Japanese video shows the same result. Added initial...
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    Hard data: Gear abilities percentual effects!

    It doesn't matter whether the sub abilities are on the same gear or spread across different gears. So to answer your question, you would still receive a +15% boost. I'll add this information to the "good to know"-section. Your work is accurate. This information is available on the Splatoon...
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    Hard data: Gear abilities percentual effects!

    Based on the initial testing of Ink Saver (Sub), it seems like it is the same as Special Charge Up. This means that each main ability is +6.6% and each sub is +2.2% without diminishing returns. This would also be in-line with the Splatoon Guidebook's cap (25%) for it. It's really hard to tell...
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    Hard data: Gear abilities percentual effects!

    Good question. I tested it without running speed/swim speed abilities. I will put that on my "to test"-list.
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    Hard data: Gear abilities percentual effects!

    Updated information about Opening Gambit, Defense Up: Reasoning of Defense Up: According to the test dummies in the test area, 1x defense up is +5% defense. 2x is +9% defense. 3x is +13% defense. (+5,+4,+4 individually) Working backwards with what we know about sub abilities in general and the...
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    Hard data: Gear abilities percentual effects!

    Yeah, that's the reason I started doing these tests myself. I had seen some other players posting test results (A Simple Study, Squid Science) , but I wasn't entirely happy with them as their videos/screenshots showed the effects in practise while I was more interested in the theorycrafting...
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    Hard data: Gear abilities percentual effects!

    I do not have screenshots, but I do have the values in my notes. I wanted to keep the original post as simple as possible, so I didn't include them. I think the best way to "prove their authenticity" is to look at Special Charge Up. Its values are listed and anyone can confirm them easily. You...
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    Hard data: Gear abilities percentual effects!

    I have been doing a lot of extensive testing on the matter and I'm ready to present the results for majority of the abilities. If you ask me, this ithread should be stickied somewhere. Special Saver: 1x Main = +12.5% (62.5% of your special gauge at the time of your death recovered) 2x Main =...
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    Would like advice from A+ Rollers

    I have been an A+ roller for quite some time (around 1.5 weeks from launch I guess). There seems to be a lot of different pieces of advice. Personally, I go for the kills instead of focusing on covering area. The first thing I do in a match is setup 3 beacons in safe locations, and after that...
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