From the various pictures from 2014 and the videos from Splatoon there are a handful of beta stuff that obviously didn't make it into the final game.
Let's take a look
Arowana Mall
Now either thats a different stage entirely that uses the same assets (air balloons, info/ad boxstands,etc) or Arowana Mall got a huge makeover
This seems more like what we're used to but there are still some differences seen here. There are grated walk ways that lead to these ledges. The left side doesn't seem to have a path to the narrow walkway along the side.
Saltspray Rig
There used to be a nice background with a bridge, the shore and city skyline ,etc.
Its hard to tell if this picture and the previous one were from the same build. This version had more cranes and a bigger emphasis on pipes.
the spawn point
Walleye Warehouse
not much to say about it, but its different alright
Urchin Underpass
no glass floor with the inflatable blocks
spawn area changed the most. there was a water tower. no ramp along the right side. the left side ramp is no longer connected the walkway near the tree.
Camp Triggerfish
beta
"current" - which is subject to change of course
Miscellaneous
probably from old walleye warehouse but who knows. there are a handful of industrial stages in this game.
this is probably from blackbelly skatepark, but if memory serves me right there are no light gray walls like that in the game. this could be from the upper sections along the grated walkway... but i also dont remember seeing a strip with a brand name going along the top.
VIDEO FOOTAGE FROM E3 DIGITAL EVENT 2014
Conclusion:
Most the changes made were to make straight/narrow paths more dynamic and make big areas less open. Otherwise chargers would probably dominate
Let's take a look
Arowana Mall
Now either thats a different stage entirely that uses the same assets (air balloons, info/ad boxstands,etc) or Arowana Mall got a huge makeover
This seems more like what we're used to but there are still some differences seen here. There are grated walk ways that lead to these ledges. The left side doesn't seem to have a path to the narrow walkway along the side.
Saltspray Rig
There used to be a nice background with a bridge, the shore and city skyline ,etc.
Its hard to tell if this picture and the previous one were from the same build. This version had more cranes and a bigger emphasis on pipes.
the spawn point
Walleye Warehouse
not much to say about it, but its different alright
Urchin Underpass
no glass floor with the inflatable blocks
spawn area changed the most. there was a water tower. no ramp along the right side. the left side ramp is no longer connected the walkway near the tree.
Camp Triggerfish
beta
"current" - which is subject to change of course
Miscellaneous
probably from old walleye warehouse but who knows. there are a handful of industrial stages in this game.
this is probably from blackbelly skatepark, but if memory serves me right there are no light gray walls like that in the game. this could be from the upper sections along the grated walkway... but i also dont remember seeing a strip with a brand name going along the top.
VIDEO FOOTAGE FROM E3 DIGITAL EVENT 2014
Conclusion:
Most the changes made were to make straight/narrow paths more dynamic and make big areas less open. Otherwise chargers would probably dominate
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