BestTeaMaker
Pro Squid
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- May 9, 2015
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- BestTeaMaker
I've decided to compile all tournaments that we've had and start ranking the teams that have entered.
March Rankings
"The problem with the Elo system that the Glicko system addresses has to do with the reliability of a player’s rating. Suppose two players, both rated 1700, played a tournament game with the first player defeating the second. Under the US Chess Federation’s version of the Elo system, the first player would gain 16 rating points and the second player would lose 16 points.
But suppose that the first player had just returned to tournament play after many years, while the second player plays every weekend. In this situation, the first player’s rating of 1700 is not a very reliable measure of his strength, while the second player’s rating of 1700 is much more trustworthy.
My intuition tells me that (1) the first player’s rating should increase by a large amount (more than 16 points) because his rating of 1700 is not believable in the first place, and that defeating a player with a fairly precise rating of 1700 is reasonable evidence that his strength is probably much higher than 1700, and (2) the second player’s rating should decrease by a small amount (less than 16 points) because his rating is already precisely measured to be near 1700, and that he loses to a player whose rating cannot be trusted, so that very little information about his own playing strength has been learned.''
Here is how the rankings are formatted
If you wish to use these rankings for seeding events, here are two things that you as a tournament organizer consider
If you have any questions, comments, concerns, criticisms, or anything, please let me know. If people want me to use a different system or algorithm, I'm up for that.
March Rankings
March*
- Inkcage, SCL12, Booyah Battle 5, SCL13
February
- updated 3.5.2016
- SCL11, Messtival 3
January
- Inkstorm 3, SCL9, King of the Valley, Scrubby Squids, Calamari Cup 3, Surf+Turf, SCL10, Inkcredible
December Rankings
- updated 12.30.2015
- SCL 7, SCL 8
November
- updated 12.02.15
- SCL Director's Cut, Messtival 2, Calimari Cup 2, Booyah Battle 4, SCL 6: When Squids Attack, Inkstorm 2
October
- updated 10.27.15
- SCL Super Ultra Turbo Edition, Nintendome, Inkstorm, Messtival, SCL Director's Cut, Booyah Battle 3
September
- updated 10.27.15
- Back to SCL, Calamari Cup, SCL Supreme Edition, Booyah Battle 2
August
- updated 10.27.15
- Salty Splatoon, Booyah Battle
* has not yet occurred
Overall Rankings (now older rankings)
- updated 3.5.2016
- Inkcage, SCL12, Booyah Battle 5, SCL13
February
- updated 3.5.2016
- SCL11, Messtival 3
January
- Inkstorm 3, SCL9, King of the Valley, Scrubby Squids, Calamari Cup 3, Surf+Turf, SCL10, Inkcredible
December Rankings
- updated 12.30.2015
- SCL 7, SCL 8
November
- updated 12.02.15
- SCL Director's Cut, Messtival 2, Calimari Cup 2, Booyah Battle 4, SCL 6: When Squids Attack, Inkstorm 2
October
- updated 10.27.15
- SCL Super Ultra Turbo Edition, Nintendome, Inkstorm, Messtival, SCL Director's Cut, Booyah Battle 3
September
- updated 10.27.15
- Back to SCL, Calamari Cup, SCL Supreme Edition, Booyah Battle 2
August
- updated 10.27.15
- Salty Splatoon, Booyah Battle
* has not yet occurred
Overall Rankings (now older rankings)
- updated 3.5.2016
This ranking are based on the Glicko-2 system, as explained by its creator, Mark Glickman:"The problem with the Elo system that the Glicko system addresses has to do with the reliability of a player’s rating. Suppose two players, both rated 1700, played a tournament game with the first player defeating the second. Under the US Chess Federation’s version of the Elo system, the first player would gain 16 rating points and the second player would lose 16 points.
But suppose that the first player had just returned to tournament play after many years, while the second player plays every weekend. In this situation, the first player’s rating of 1700 is not a very reliable measure of his strength, while the second player’s rating of 1700 is much more trustworthy.
My intuition tells me that (1) the first player’s rating should increase by a large amount (more than 16 points) because his rating of 1700 is not believable in the first place, and that defeating a player with a fairly precise rating of 1700 is reasonable evidence that his strength is probably much higher than 1700, and (2) the second player’s rating should decrease by a small amount (less than 16 points) because his rating is already precisely measured to be near 1700, and that he loses to a player whose rating cannot be trusted, so that very little information about his own playing strength has been learned.''
Here is how the rankings are formatted
- Rankings are divided by month
- Each month features both the monthly rankings as well as the overall rankings up to that month
- Teams highlighted in yellow are Japanese teams/pickup teams that have only played in the Inkstorm series
- KUSA HUKAHI is an exception as they were a pickup Japanese team formed for SCL9
- When using these rankings for seeding events without the highlighted teams, you can ignore the highlighted teams
- Tournament must be posted on Squidboards
- Does not include league or scrimmages
- Team names are updated to their current names for all rankings
- Rankings are based largely on matchups (w/l ratios and tournament placements less so, but still factor in)
- There is no weight to different-sized events
- Rankings will be updated every 2 weeks
- Δ (Delta)
- This value describes the change in rankings from the last month
- Green highlight represents an increase in rankings
- Red highlight represents a decrease in rankings
- Low Rating
- This is the value used to rank the teams
- This is determined by [Rankings - RD]
- This value represents the low end of a team's estimated rating when accounting for the unreliability of a team's strength due to having attended fewer events
- Rating
- This is the value returned when performing the Glicko-2 calculations
- This value is considered to be the average rating of the team
- RD (Ratings Deviation)
- This number represents the unreliability of a team's strength
- This number becomes important to consider when a team enters a recent tournament after a long period of no activity
- A very very very general guideline to understanding RD is that the more games and events your team enters, the smaller the RD becomes
- We can be 95% confident that a team's estimated strength lies in between two RD's ([Ratings- 2RD] and [Ratings + 2RD])
- It should be noted that this system does tend to boost new teams that perform strongly in their events, allowing them to score very highly (This is why the Japanese teams are ranked much higher and offset the rankings by up to 15 placements)
If you wish to use these rankings for seeding events, here are two things that you as a tournament organizer consider
- Monthly rankings (updated biweekly) are a good indicator of current team strength
- Overall rankings takes the history of the team in mind
If you have any questions, comments, concerns, criticisms, or anything, please let me know. If people want me to use a different system or algorithm, I'm up for that.
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