Flying_Tortoise
Sushi Chef
Hey everybody!
We are the Splatoon Community Organizers, a group of users here on Squidboards. We come from all sorts of backgrounds: competitive FPS/TPS, competitive fighting games, previous moderators from other communities, tournament scene organizers from other communities, and some involved in esports newscoverage. In the past weeks, we have been hard at work researching, debating, and drawing upon our prior experiences to devise a rankings system for competitive play on Squidboards. With this post, we are submitting our proposal to the community for feedback. We want to hear your feedback so that we can make this system the best it can be for the community.
The system will be an Elo system. Elo is a ranking system that is supposed to place people at their proper skill level. It is meant to properly predict the odds a certain player has against another. It is very objective, and to us seems like the best option.
Why Elo?
Elo is used in many gaming communities, such as Chess, LoL, CS:GO, Smite, and many others.
We did research into an ATP system, but we do not feel it is an appropriate system for Splatoon. With Elo, new players a year down the road will have no problem catching up to teams that have had extra time to get their ranking, this is because the system places you at your true skill level and is not just a team gathering points. This is why new teams who are better than the rest can definitely catch up and surpass other teams in ranking, if they are good enough.
After registering, new teams will play 6 matches and then be placed in one of the following divisions. Platinum I will be where only the elite of the elite squads will be placed. The skill level will get lower and lower until the subdivision Stone IV.
Platinum I - IV > Gold I – IV > Silver I – IV > Bronze I – IV > Iron I - IV > Stone I – IV
We would like to make the distinction between squads and teams. There are already many squads present on Squidboards, but they will not be automatically registered as a team for this ranking system. Of course, they can still register as a team, or even register multiple teams, as long as each team has no more than seven members, no fewer than four members, and no members are on multiple teams. We realize that this is confusing and may seem unnecessary, but we believe that it is for the best. By doing this we are able to keep squads with lots of members together, have more people playing in the system instead of sitting on the bench. We want to see the most players in the system actually playing and so we hope you understand.
Teams vs Teams (aka “Wars”) and Tournaments (both online and offline, if offline is possible) will be accepted.
Why will both be allowed? Can't teams just play a lot of 'Wars” beat some easy opponents and get a higher ranking?
This is the beauty of an Elo system. As explained in the Elo section, this system is meant to place players at their proper skill level and they will only be able to increase their ranking until they themselves improve as a team. So by offering both Wars and Tournaments we are offering more opportunities for Teams to get to their proper ranking. Besides not every squad can participate in a long tournament every month, so this offers another avenue for those who are indeed skilled but don't have the time to attend tournaments.
But doesn't this decrease the purpose for tournaments?
The thing is tournaments aren't specifically about ranking. It's about being the best. It's about showing the world that you can defeat multiple squads in a row, end up on top, and enjoy the glory that you came out on top at a tournament that had a lot of participants. Plus there is also the opportunity to earn money in tournaments. This is why we feel that this does not devalue tournaments.
There is a problem that some communities have faced where a top rated player decides to stop accepting challenges from people and so they get to keep their ranking for as long as they wish. We will making sure this doesn't happen by giving the Team 2 weeks to play at least one match before they are given a warning. If two more weeks go by after a team receives a warning and they are still inactive, then they will be removed from the system.
Isn't this a bit harsh?
In the end the team has an entire month to play a single match against another Team or participate in a tournament, this is actually a lot of time. If we didn't put some kind of penalty then teams would end up abusing this, play until a certain rank, and then stop playing even when all the other teams are getting better. We are indeed open to opinions, however.
Let’s say my team goes inactive and gets our Elo erased, what options do I have?
Well, first of all members are still free to create or join another team, even after the team has been removed from the Elo ranking. Also, if you wanted to you could have the team restart climbing Elo ranking.
For Wars: Captains from both teams (whether it is a win or loss) will report their team's outcome.
-If both Teams end up reporting a win, and there is no proof from either party, then the match is void.
-If only one team reports a result from a match, we will attempt to contact the other team to verify the results.
Photos of the results screen count as ample proof.
For Tournaments: It will be the TO's responsibility to send all the results from the tournament to us. How exactly will be explained later.
Teams must register and then they will be added into the ranking system. The exact registration process will be defined later.
We have not finalized a ruleset for competitive play, as we think that is something that requires more community input, as well as more experience with the game. Expect us to make a post later on in the summer in which we will be asking for your input.
Teams will be able to change their members in one big move, once every two weeks. Exactly what days this happens on has not been decided yet.
A player can drop his/her squad at any time for any reason they may have. They will not be able to officially join another competitive team until the next time teams are able to change their roster.
Thank you very much for reading our proposal. Should you have any questions, comments, suggestions, complaints, etc. please post them here in this thread. Users @Flying_Tortoise, @Aweshucks, and @DNE, who were integral in devising this plan, will be in the post responding to you. We greatly appreciate any and all feedback.
We are the Splatoon Community Organizers, a group of users here on Squidboards. We come from all sorts of backgrounds: competitive FPS/TPS, competitive fighting games, previous moderators from other communities, tournament scene organizers from other communities, and some involved in esports newscoverage. In the past weeks, we have been hard at work researching, debating, and drawing upon our prior experiences to devise a rankings system for competitive play on Squidboards. With this post, we are submitting our proposal to the community for feedback. We want to hear your feedback so that we can make this system the best it can be for the community.
Ranking System:
The system will be an Elo system. Elo is a ranking system that is supposed to place people at their proper skill level. It is meant to properly predict the odds a certain player has against another. It is very objective, and to us seems like the best option.
Why Elo?
Elo is used in many gaming communities, such as Chess, LoL, CS:GO, Smite, and many others.
We did research into an ATP system, but we do not feel it is an appropriate system for Splatoon. With Elo, new players a year down the road will have no problem catching up to teams that have had extra time to get their ranking, this is because the system places you at your true skill level and is not just a team gathering points. This is why new teams who are better than the rest can definitely catch up and surpass other teams in ranking, if they are good enough.
Tiers and their subdivisions:
After registering, new teams will play 6 matches and then be placed in one of the following divisions. Platinum I will be where only the elite of the elite squads will be placed. The skill level will get lower and lower until the subdivision Stone IV.
Platinum I - IV > Gold I – IV > Silver I – IV > Bronze I – IV > Iron I - IV > Stone I – IV
Squads and their Teams:
We would like to make the distinction between squads and teams. There are already many squads present on Squidboards, but they will not be automatically registered as a team for this ranking system. Of course, they can still register as a team, or even register multiple teams, as long as each team has no more than seven members, no fewer than four members, and no members are on multiple teams. We realize that this is confusing and may seem unnecessary, but we believe that it is for the best. By doing this we are able to keep squads with lots of members together, have more people playing in the system instead of sitting on the bench. We want to see the most players in the system actually playing and so we hope you understand.
How To Raise Your Ranking:
Teams vs Teams (aka “Wars”) and Tournaments (both online and offline, if offline is possible) will be accepted.
Why will both be allowed? Can't teams just play a lot of 'Wars” beat some easy opponents and get a higher ranking?
This is the beauty of an Elo system. As explained in the Elo section, this system is meant to place players at their proper skill level and they will only be able to increase their ranking until they themselves improve as a team. So by offering both Wars and Tournaments we are offering more opportunities for Teams to get to their proper ranking. Besides not every squad can participate in a long tournament every month, so this offers another avenue for those who are indeed skilled but don't have the time to attend tournaments.
But doesn't this decrease the purpose for tournaments?
The thing is tournaments aren't specifically about ranking. It's about being the best. It's about showing the world that you can defeat multiple squads in a row, end up on top, and enjoy the glory that you came out on top at a tournament that had a lot of participants. Plus there is also the opportunity to earn money in tournaments. This is why we feel that this does not devalue tournaments.
Inactivity penalty:
There is a problem that some communities have faced where a top rated player decides to stop accepting challenges from people and so they get to keep their ranking for as long as they wish. We will making sure this doesn't happen by giving the Team 2 weeks to play at least one match before they are given a warning. If two more weeks go by after a team receives a warning and they are still inactive, then they will be removed from the system.
Isn't this a bit harsh?
In the end the team has an entire month to play a single match against another Team or participate in a tournament, this is actually a lot of time. If we didn't put some kind of penalty then teams would end up abusing this, play until a certain rank, and then stop playing even when all the other teams are getting better. We are indeed open to opinions, however.
Let’s say my team goes inactive and gets our Elo erased, what options do I have?
Well, first of all members are still free to create or join another team, even after the team has been removed from the Elo ranking. Also, if you wanted to you could have the team restart climbing Elo ranking.
Reporting Scores:
For Wars: Captains from both teams (whether it is a win or loss) will report their team's outcome.
-If both Teams end up reporting a win, and there is no proof from either party, then the match is void.
-If only one team reports a result from a match, we will attempt to contact the other team to verify the results.
Photos of the results screen count as ample proof.
For Tournaments: It will be the TO's responsibility to send all the results from the tournament to us. How exactly will be explained later.
Register:
Teams must register and then they will be added into the ranking system. The exact registration process will be defined later.
Ruleset:
We have not finalized a ruleset for competitive play, as we think that is something that requires more community input, as well as more experience with the game. Expect us to make a post later on in the summer in which we will be asking for your input.
How many teams can a player be on?
1
1
Changing Team Rosters:
Teams will be able to change their members in one big move, once every two weeks. Exactly what days this happens on has not been decided yet.
Dropping Teams:
A player can drop his/her squad at any time for any reason they may have. They will not be able to officially join another competitive team until the next time teams are able to change their roster.
Thank you very much for reading our proposal. Should you have any questions, comments, suggestions, complaints, etc. please post them here in this thread. Users @Flying_Tortoise, @Aweshucks, and @DNE, who were integral in devising this plan, will be in the post responding to you. We greatly appreciate any and all feedback.
Last edited: