ArcEmpyreus
Creative Consultant
Just an introduction before I put myself in character for this suggestion. Primarily I don't know where to put this. You guys don't have a fan-suggestion section so I'm Sticking It here. If you want it moved please do so. Secondly I'm going to pretend I'm Dr. Archibald Octpyrean a little while I do the rest of this post. He's the Lead Scientist at Octpyrean Inc, an Octarian Weapons R&D Corporation. I feel it's more fun if we put the Weapon, map, whatever in context to the game world, to give it more flair and make it seem more possible. If anyone out there is an artist I would love it if you drew the Inktana being used, If there's a slim chance it can happen then we have to give all we can for it to be added to the game. I want it. I want it bad, and I hope after reading this you guys will too. Thanks for Sticking through it. Here we go!
I, The great Archibald Octpyreus appreciate your Love and devotion but there is a new, better version 2.0
I, The great Archibald Octpyreus appreciate your Love and devotion but there is a new, better version 2.0
Greetings Inklings of Inkopolis!
I, the great Dr. Archibald Octpyrean bring to you today, an opportunity. For while the war may be over, we do not yet stand united. To help bridge our great nation with your... place, I wish to bring the great Octarian minds to Inkopolis. To do so, I must prove to the board of Ocypyrean Inc. that it is lucrative to do so! While they drown in the powerless shells beneath the earth I come to you, With science! And most importantly, The Inktana.
Inktana
- Range: 20 - 75
- Damage: 40 (Slash) - 60 (Dash)
- Type: Inktana (Variant of the Charger)
- Sub: ???
- Special: ???
The Wielder of the Inktana Has two methods of attack: A charged Dash, and a regular Slash. Pressing and Holding ZR will cause your character to take a preparing animation, hand on the hilt and another on the scabbard. If the Inktana is Charged past the 1/4th mark, the Inktana will release a line of pressurized ink when the button is released, much like a regular charger just will less range. The moment the Ink lands the player dashes forwards and "Skates" Across the Ink that was just made, placing them neatly at the end of the trail. Any Collisions with terrain will stop them dead in their tracks. They are still effected by the game physics so you can and will fall off things. At any point the Character may simply "tap" the ZR button to slash with the Inktana, even near the end of the dash.
If an enemy is struck by the charge it does 60 damage.
If the enemy is slashed it does 40 damage.
This is a two shot splat if done correctly: Charge proper distance -> Release and hit with Line -> Dash to End of Line -> Slash to splat.
There are Drawbacks. The creations of the line and the dash do not happen simultaneously, It is possible to hit someone with the line, or miss entirely. Or potentially fling yourself off the edge of the stage.. Additionally if they are smart they know how the weapon will work and drop a bomb at their feet for your enjoyment. I wanted a High Skill cap melee-esq weapon and I feel the mechanics introduced here allow that.
I find that This adds a nice weapon that has a different feel from the other "Melee" weapons. I envisioned those old samurai shows where they wait to draw their blade at the same time and the better samurai won. I hope I explained this properly as I envisioned.
Let me know what you think. I'm happy to discuss any aspect of the weapon with you, even the sub weapon and special I don't quite want to talk about yet.
Edit: For Clarification to this post,
My gripe with the design needs to be explained more thoroughly, as it seems you've taken it a different way than how I intended. By the design of the sword, I mean the fact that it is a sword. Like, all of the weapons have a sort of logic in why they're in the game in terms of spreading ink. The Inktana doesn't really fit the design of the game in that sense.
The concept of how the weapon works as well gives the impression that it just isn't designed to cover ground and is meant for kills. This is all fine and dandy to me with Ranked Modes and all, but I feel that this concept is not what was intended for the aesthetic of the game. Like, even Chargers, which are obviously meant for kills being a sniper and all, utilize covering ground very well(arguably better than other weapon classes). I cannot myself envision how the Inktana could utilize that role weapons are supposed to have, but you are free to also clarify this point with me.
I do agree that the role and utilization of Brushes and your Inktana do vastly differ. Just I feel the intent was for the Inkbrush to be the Splatoon world's equivalent to a sword, seeing as you swing it around quickly like one and have virtually no range, but the slapping around is to keep it family-friendly I would presume.
So this is actually a Combination of a a Japanese Katana Style called Iaido and Ike's Side-B from smash. Iaido is very commonly seen in Samurai anime or any anime in general where there's swords. Two swordsman face off and they draw their swords and dash forwards impossible distances at the drop of a hat. In this sense we must differentiate swords from Katana. Katana have a very specific style to them, they aren't swung madly like a brush or other kinds of swords. They're deliberate tools and are not to be drawn unless you intend to kill. Which I'm trying to emulate here while still providing ink being sprayed down.
If you want a logic behind this then here it is: The Scabbard of the Inktana Has special seals that allow ink to be pressurized up to amazing levels. When the Inktana is drawn, it releases the pressurized ink in a line similar to chargers in-front of the wielder. The Wielder then Dashes along the newly formed line, Allowing them to close the distance.
And really though. There's a Gatling gun. How is that still family friendly. We can have both. It's all in the designs and presentation.
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