Chhipz
Semi-Pro Squid
I wanted to start a discussion on what the best weapons/ sub/ specials are based on the recent Nintendo Direct we've seen. I'm aware that we cannot customize our loadouts ourselves, but wanted to lay down my impressions and analysis of the weapons that caught my eye. Feel free to pitch in and bring up ones I didnt! What weapons caught your eye? Which seem totally useless?
Main Weapons
==Shooter Category==
-Jet Squelcher: This thing is a beast. It's range is its biggest asset, allowing it to be useful in every situation making it a sort of "jack of all trades" weapon. With its high rate of fire, the time it takes to kill someone is also relatively short. I can see this weapon dictating the flow of a match since it's great at putting on pressure, as well as doing damage from a safe distance (outranging the other shooter weapons mentioned in the Direct).
-The Blaster: I wish we saw more of this weapon. I'd like to know more about its range and how much ink it can cover. From the Nintendo Direct it looks like the shots blow up autonomously at medium distance. It has a medium rate of fire and bullet travel time, and the splash damage from two shots is a kill, and if you hit them directly it's a one shot kill. If you miss your first shot in close quarters you'll probably die, but if you hit it you'll win the engagement. In other words, this weapon rewards a skilled user. Im interested to see if the shots from this weapon can be blown up by enemy ink weapons, or if it can block shots for you as it travels (it probably does neither).
==Charger Category==
*Note 1: I noticed that when you charge the weapon, the targeting laser sight is visible to the enemy, which will give away your position. It's best to charge your weapon while aiming where enemies wont see the laser sight (aim to the ground and charge) and then when youre ready to shoot it simply aim and fire.
*Note 2: This weapon category doesnt seem very good for covering areas in ink since you need to wait for the charge to complete before firing (Im assuming). But it's a strong choice if you want to focus on picking enemies off, assuming the map accommodates for snipers.
-Splatterscope: This weapon is better than the E-liter 3K because it has increased range (from the scope) but without the longer charge time. The charge time seems identical to the standard charger (not 100% sure). If that's the case, and if you're an excellent sniper than this will be your bread and butter.
==Roller==
*Note: It appears that the standard rollers are also one "shake" kills as well.
-Dynamo Roller: I initially thought standard rollers took two shake attacks to kill, but that is not the case. I do believe the shake attack from the dynamo roller has more range, and it does kill multiple targets. The only drawback is that it's slower. Id prefer speed so that when you get a kill, you can capitalize on spreading the ink faster.
-Inkbrush: I'm a huge Super Mario Sunshine fan (personal favorite Mario game of all time) This game in general has many references to Sunshine and the Mario universe (gooper/ bloopers and squids, paint and ink, fludd and ink weapons, and the iconic inkbrush). This weapon is noticeably much faster, spreads much less ink, and it's melee is much faster. Too early to tell how this weapon will do in an actual match.
**I will add more of my impressions and analysis in the near future, so please look out for those :)
Main Weapons
==Shooter Category==
-Jet Squelcher: This thing is a beast. It's range is its biggest asset, allowing it to be useful in every situation making it a sort of "jack of all trades" weapon. With its high rate of fire, the time it takes to kill someone is also relatively short. I can see this weapon dictating the flow of a match since it's great at putting on pressure, as well as doing damage from a safe distance (outranging the other shooter weapons mentioned in the Direct).
-The Blaster: I wish we saw more of this weapon. I'd like to know more about its range and how much ink it can cover. From the Nintendo Direct it looks like the shots blow up autonomously at medium distance. It has a medium rate of fire and bullet travel time, and the splash damage from two shots is a kill, and if you hit them directly it's a one shot kill. If you miss your first shot in close quarters you'll probably die, but if you hit it you'll win the engagement. In other words, this weapon rewards a skilled user. Im interested to see if the shots from this weapon can be blown up by enemy ink weapons, or if it can block shots for you as it travels (it probably does neither).
==Charger Category==
*Note 1: I noticed that when you charge the weapon, the targeting laser sight is visible to the enemy, which will give away your position. It's best to charge your weapon while aiming where enemies wont see the laser sight (aim to the ground and charge) and then when youre ready to shoot it simply aim and fire.
*Note 2: This weapon category doesnt seem very good for covering areas in ink since you need to wait for the charge to complete before firing (Im assuming). But it's a strong choice if you want to focus on picking enemies off, assuming the map accommodates for snipers.
-Splatterscope: This weapon is better than the E-liter 3K because it has increased range (from the scope) but without the longer charge time. The charge time seems identical to the standard charger (not 100% sure). If that's the case, and if you're an excellent sniper than this will be your bread and butter.
==Roller==
*Note: It appears that the standard rollers are also one "shake" kills as well.
-Dynamo Roller: I initially thought standard rollers took two shake attacks to kill, but that is not the case. I do believe the shake attack from the dynamo roller has more range, and it does kill multiple targets. The only drawback is that it's slower. Id prefer speed so that when you get a kill, you can capitalize on spreading the ink faster.
-Inkbrush: I'm a huge Super Mario Sunshine fan (personal favorite Mario game of all time) This game in general has many references to Sunshine and the Mario universe (gooper/ bloopers and squids, paint and ink, fludd and ink weapons, and the iconic inkbrush). This weapon is noticeably much faster, spreads much less ink, and it's melee is much faster. Too early to tell how this weapon will do in an actual match.
**I will add more of my impressions and analysis in the near future, so please look out for those :)
Last edited: