Game Sense: Develop yourself further as a Splatoon player

Game Sense: Develop yourself further as a Splatoon player

haha, this made me laugh a few times. :) but it's also a good reminder of what and what not to do as a charger and squelcher. So thank you! I gotta remember to have more movement game as both.
This guide was really good! This guide seems good for every weapon.. I'm going to reread this.. wow! This guide could make an unaware level 43 like me good XD
rip highlander shpee
Well thought-out guide that also encompasses real-life examples and application of theory. Wonderful to read, well-written. Excellent excellent excellent! Can't wait to put this into practice!
this is a really good guide no matter what weapon you're using. these are really great tips to up your game
An excellent and informative guide, I can honestly say that this is the best Splatoon guide I've ever read. I especially liked the 'over-extending' part as I found that even at my level of gameplay I still often made that mistake. I have to admit though, I've never really thought about the defensive sence thing, I think maybe it's always been at the back of my mind as a kind of instinct thing.

Like I said though, definitely an amazing guide and would definitely reccomend it to anyone, thanks a lot for putting in the time and effort to make it!
Fightersword
Fightersword
yeah most of this stuff was 'back of the mind' stuff to me when I played, so I had to take apart my gameplay and distinguish and name the things I did so I could explain it in this guide. Glad you liked it!
Totally detailed and talks about things people most likely don't really tend to think about!
Great tips for both everyday players and those who are new to the game.
Very useful for any player, even outside of Splatoon. I especially enjoyed the overextending part of the guide, quite often that is the most exploited mistake on the battlefield.
Excellent.
This is the best guide I have ever read!! Just by reading this guide, I got from C rank to A- in two days!! I would love to see more guides from this author!!
Well, most of this was obvious for me when the guide has been made(just I didn't used the review feature), perhaps it made things that I did without thinking about them into things I do consciously now which makes things easy to manage and makes you realize what you're missing when you play bad , but for inexperienced players is must to read to build a proper skill base, if you wanna enjoy competitive and rank up this lecture will help a lot, you will be more positive and actually learn how to carry a team without back pain XD
This is the most helpful Splatoon guide I have read, and is especially useful seeing as my gaming background generally excludes any kind of shooter. I actually created an account here just so I could leave you with some feedback.

I think the guide's greatest strength is that it helps a player improve their game regardless of their playstyle, weapon of choice, or mode of play. However, I think that its focus on the individual player is also its largest shortcoming. While an MVP can certainly aid in securing victory, one player alone will not win you the match. As many of us have undoubtedly experienced, being down just one player makes it very difficult to pull off a win.

You do mention near the end of section VI how your team can aid YOUR efforts, but there is little said about how an individual can help the team or why this is important. Admittedly it is difficult to aid someone whose objective you don't know, and with whom you cannot communicate, but there are simple things you can do that will help everyone out, not just yourself.

You mention that it's important to gather information about your surroundings and use that information to secure safe opportunities to advance you and your team. One of the most important pieces of information you're given is shown to you at the very beginning of a match-- the snapshot of the opposing team and of your own.

Just seeing the weapons that will be in play you'll know just how paranoid you need to be (Are there snipers? How far is their range? Where can I expect them to be on the map?). You also get an idea of how your role may need to change depending on the weapon your teammates have. I once played in a match as a shooter with three snipers on my team. Playing turf wars, I knew right away which areas of the map would be more difficult for my teammates to cover and planned accordingly. I also knew that I would have to be the one to put head-on pressure near the choke points to avoid the opposing team overtaking my team.

You can also use this knowledge about your teammates to help them out. Snipers usually prefer the high ground, but those without access to burst bombs may find ascending to strategic locations to be difficult. Pay attention to what your teammates are doing and try to help them out when you can. If you have access to sprinklers or a squid beacon you can plant these near a sniper's location (usually somewhere behind them) to help keep their escape route inked or make it easier for them to get back into position if splatted.

You can also think about how the abilities you've chosen can best benefit your team. If you have a swim speed up or two, you will probably reach key locations of the map before other players. Think about the weapons your teammates have and where they might be headed. Be sure to ink the paths that will benefit your team the most or that lead to key areas of the map so that your team can take advantage of them.

You mention that it's important to know when to retreat and that avoiding situations in which you die is important, but you make no mention of the super jump mechanic. Obviously players know that it exists, so no need to explain how it works, I suppose, but if you do find yourself in a situation in which you don't think you'll survive, super jumping back to spawn (or another player- you can do this at any time!) saves you time- if you died, you'd head their anyway, get a head start!

As an example, I was playing Bluefin Depot the other day and had just squidded up a wall on the left side of the map leading up into the other team's lower area. I was in a small alleyway and as I moved forward I suddenly saw paint sloshing just past the side wall. At about the same time, I hear a splat bomb land right behind me. I have a second or two before I am either sloshed to death or explode. What can I do? Thinking about it today the answer is obvious... super jump to safety. (OR, ink up the wall to avoid the explosion and try to catch the slosher off-guard as they round the corner.) [Spoiler: I froze and let myself explode. :((]

On the topic of super jumps and helping out your teammates, try to stay in a strategic/safe location so that if a teammate does super jump to you, they will be able to reach you safely- and don't leave them hanging. If you are fighting someone and a teammate super jumps to you, use that to your advantage. I've seen many players focus their attacks on the landing site; use this as a distraction to gain the advantage and take out your opponent. This keeps both you and your teammate alive. Even if you don't manage to take down your opponent before they land, allowing a teammate to safely jump to your location makes it more likely you will be able to jointly defeat any opponents (or they can at least serve as a distraction/bait) and maintain ground.

These examples are a bit context-specific, but I thought it was worth noting and I hope that it helps you to improve your guide or gives you some new ideas. I must say, after reading your guide something clicked and I realized- I know why I always lose Arowana Mall- I overextend and get killed at the choke point or in enemy territory! Since then I've realized that I'm a much more valuable asset to my team when I'm alive and keeping enemies from creeping in and holding the choke point rather than going commando and trying to rush into enemy territory only to be slaughtered almost instantly.
Fightersword
Fightersword
Great response. I do agree playing with your team is a big part of success: however, this guide was geared to mostly focus on just the player himself. It does gloss over using teammates a little bit, with more emphasis on stuff you do rather than encouraging them to do stuff, as you mentioned. I considered adding a section about playing with a team, as I mentioned in one of my updates, but decided a subject like that would be better served with its own guide. With college back up that may take a bit to really hammer out, and I also kind of want the splatoon meta to materialize a bit more so I can get a better feel for team based strategies for more coordinated teams advice, so I can get both uncoordinated team stuff and coordinated team stuff in one guide. This guide, however, was more to be a pretty cohesive and complete guide on just stuff a player can do and focus on right now, in pubs or any other game, to really improve, with a heavy focus on thinking and mindset. If I also covered everything about teams, this guide would be quite gigantic, and I want to make sure the reader can get to the end, which is why I tried to make it as engaging as possible despite the fact that it's the length of a full college essay.

As for super jumping, I do mention it in a few places as an escape option, mostly when discussing what the guy in the intro could have done, but I guess I didn't call enough attention to the fact that it is a very good escape option, especially if you have a teammate in an effective location to jump to so you don't have to jump somewhere weird or to spawn. That is a small oversight on my part in all honesty, I guess my mind kind of just lumped it under 'escape'. I will go ahead and update my guide by the end of this weekend on a few sections to bring more attention to super jumping. Thanks a lot for the feedback man, it means a lot, and I'm glad you liked my guide.
Good work. Informative and helped me solidify some concepts I had been trying to develop for my playstyle.
Good guide. Please keep updating!

Is the TL/DR=be cautious(golden rule), don't hyper extend, git güd (or run away)?
Fightersword
Fightersword
it's more tl;dr look hard for good opportunities, know as much information as you possibly can at once, and how to use said information well. running away and backing is just something I decided to stress a bit because oftentimes it is the best option
I'm that guy who (well, almost) cracked his gamepad into two due to dying and losing over and over and over and over and over....

This is very informative and helped me realize what I was doing wrong this entire time.
Well done! Informative, truthful, and appealing.
I'm relatively new to splatoon, I do have my occasional wins but those are outclassed by my losses. This guide helped me realize my mistakes. Thanks!
Before reading this I was in a slump. As an Inkbrusher I have to rely on my reflexes and decision making skills. It was fun at first when no one knew how to counter me but people have gotten smarter. Now I know where my faults are and what I can do to improve. Thanks!
Excellent stuff - the best guide I've read so far.
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