F1r3tar
Inkling
- Joined
- Oct 17, 2015
- Messages
- 14
- NNID
- F1r3tar
I get where you're going. It does become extremely hard to get a team off the tower once they've pushed it really far, but that's where specials come into play. I honestly think it's harder to make a comeback with specials on Splat Zones, because a more centralized control point grants the other team with more movement options, and an easier time to pick off players on your team especially on maps like Kelp Dome.I'd say TC is. Once the opponent gets to a certain point, it becomes more and more difficult to prevent them from moving. I mean, QR, QSJ combinations came about almost exclusively for this game mode, and it wins games too. TC is just too much going on at once, and there's not enough feeling of accomplishment at the end of the match, to warrant me to ever pick it back up again. It's a mess of a game mode.