Stephano2005
Inkling
Been putting (at for what I feel is) an okay amount of time into playing Recycled Brella (I'm non-comp so SoloQ) so I wanted to share some thoughts into some changes I think could be interesting to see made to the weapon and some expansion as to what those changes are meant to do/why I thought about them.
Changes:
+ increase canopy HP from 100/200 to 150/300
+ Increase the width of canopy paint when launched to match that of Tenta Brella's
+ increase canopy contact damage 20->25
+ increase canopy regen when swimming from 30->70 HP/second (~1.1 HP/frame) (~2.1 seconds for full regen)
+ increase the radius of paint when inking walls (idk how much but enough to be noticeable but maybe not too much. Possibly somewhere in-between splat and undercover wall paint)
The increased canopy HP should be enough to be notable while not being too much, it would be mostly noticeable when the canopy is launched. The increased paint for the launched canopy will give more benefit for launching the canopy as it will help with the weapon's currently okay to mediocre paint. The increased canopy contact damage will simply make it combo better in situations where you only do 75 damage instead of the full 90. 75 damage is the most common damage I usually get next to the full 90 or a 60 damage shot. The latter of which can be combo'd with marker (assuming opponent isn't running any sub defense). The increased canopy regen is mostly to help when fighting up close to hopefully mitigate the low canopy HP (even with an HP buff). It would also kind of help the launched canopy as it would decrease the amount of time required to regen a notable amount of HP before launching it allowing it to have more HP when launched. The increased wall paint is due to the low shot spread. causing it to not paint walls very well. Which while currently marker helps with that, there's no guarantee that the next kit will have something that can that as well.
Changes:
+ increase canopy HP from 100/200 to 150/300
+ Increase the width of canopy paint when launched to match that of Tenta Brella's
+ increase canopy contact damage 20->25
+ increase canopy regen when swimming from 30->70 HP/second (~1.1 HP/frame) (~2.1 seconds for full regen)
+ increase the radius of paint when inking walls (idk how much but enough to be noticeable but maybe not too much. Possibly somewhere in-between splat and undercover wall paint)
The increased canopy HP should be enough to be notable while not being too much, it would be mostly noticeable when the canopy is launched. The increased paint for the launched canopy will give more benefit for launching the canopy as it will help with the weapon's currently okay to mediocre paint. The increased canopy contact damage will simply make it combo better in situations where you only do 75 damage instead of the full 90. 75 damage is the most common damage I usually get next to the full 90 or a 60 damage shot. The latter of which can be combo'd with marker (assuming opponent isn't running any sub defense). The increased canopy regen is mostly to help when fighting up close to hopefully mitigate the low canopy HP (even with an HP buff). It would also kind of help the launched canopy as it would decrease the amount of time required to regen a notable amount of HP before launching it allowing it to have more HP when launched. The increased wall paint is due to the low shot spread. causing it to not paint walls very well. Which while currently marker helps with that, there's no guarantee that the next kit will have something that can that as well.