This idea that Splat Zones includes a lot of luck and is determined in the last 30 seconds gets thrown around like it's common knowledge. No argument or proof, it is just a presupposition.
I don't think this is the case. I've already addressed this issue in
another thread, so I'll just quote myself here:
Randomness: I'll address the two examples that I thought most problematic. "Ink-strikes at the end win the game." Unless the teams are dead even throughout the game a last-3-second ink-strike doesn't win you the game. And if the teams are that dead even, ink-striking at the end becomes part of the tactics, not just random happenstance. Someone on the team has to charge their special, keep it, not get splatted, and use it at the right time. That, like it or not, takes some skill. Especially if we are talking about high level competition here, where people are gunning for you and in order to charge your special you have to be in the thick of it.
"A lucky party-wipe at the end means you lose." That
can happen. It also
can happen in Rainmaker though, so it seems that point out things that
can happen isn't the greatest argument. Then the frequency of this occurrence comes into question: "it is more likely to happen in Turf Wars." Honestly, I'm not really sure this is true, or relevant. Often you are more spread out in Turf Wars and if you've bunched up and gotten TPK'd by an Inkzooka that is a tactical error, not a luck problem. If you've spread out and all gotten killed 1v1 (or some combination), well, they were the better team. Not getting splatted and the wrong time is part of the strategy and is way less luck based than people are letting on.