lucassaur0
Full Squid
chargers are unhealthy for the game
Nintendo hire this man!The solution to Tri-Slosher is to make the left and right sloshes do something like 46 damage. With a compensatory buff to something.
A similar solution can be used for the Clash Blaster; damage falling off to as low as 22.5 at the edge of its blast radius, 75 damage directs.
Octobrush, however; it really just needs a narrower field of attack.
Devs read this and decided to double down. I honestly can't believe N-Zap '89 being 170p is in the same game where Machine is 220p.Definitely agree that shooters shouldn't be weak. It's good to have them around since they can make up for weaknesses of other weapon classes.
My big issue is that the devs are extremely easy on shooters, regardless if they're meta or not. Splash got to stay 200 the whole time Crab was the best special and it only got one small nerf to it's painting range. A lot of shooter pfs were also decreased after the game came out so now we have 180p vJet which does have Vac so it's not the worst but I don't think any shooter should be below 190p and I still think 190p is too low for how well most of them paint.
I really just think that special spam is probably their biggest issue and it's also the easiest to fix but the devs just don't? The example I use the most for this is Ttek being 190p while Slosher is 200p and paints much worse while being less mobile.
We have found the Employee of the Month.I need to confess
I like Marooner's Bay. I think it feels unique, the elevators are fun, I love how you can use fish sticks and slamming lids to get back on the boat now. Egg throwing is fun on it too.
Yes, I'll get on the pillory, just put me down quietly, I won't resist