Off The Hook Level Editor Concept

iVialeko

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Intro:

-What I would like to see in the future in terms of a new customization feature would be a level editor of some form.

-Not only would this add on to the game through community driven content, (both to those designing, and those playing the edited content) but I also think such a thing would actually be pretty doable, more doable than one may initially think.

Caveats:

-Nintendo would need to bring back shifty stations as the basis for environmental canvases with this new feature, as I don't believe players would be able to edit stages within the game's actual rotation.

-All of the shifty station layouts that are ported over to Splatoon 3 will be empty canvases initially. However, players can remake their original counterparts utilizing this level editor and its resources. (perhaps an explanation even as to why we haven't gotten shifty stations yet; the originals have all been destroyed and players can help Off The Hook in designing more!)

Whether or not layouts will be limited to only existing shifty station canvases in Splatoon 2, or if there will be some additional stage layouts to work with is another aspect to consider with this.

How This Would Work:

-Users can choose from select shifty station canvases like how one would choose pre-selected background environments when designing levels in Mario Maker games.

-Users would have a list of assets in which they could place and arrange on these shifty station canvases to help design a stage in an edit.

-Players would be able to save their own edited stages, and download other designs from other players utilizing a similar system to downloading and uploading Battle Replay Codes.

-Saved stages can be edited at any time, shared, and played by other players within a Private Battles lobby.
 
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