The Squeezer, in general, is an interesting take on a weapon that is meant to perform in a sort of "jack-of-all-trades but master of none" way. I like the weapon overall. It's tap fire mode can be a bit of a pain to learn to use correctly, but I think some practice will make it work. Like the Inkbrush, mastering some kind of mashing method while keeping the controller steady will be key to using this weapon effectively. I have learned how to pump out tap fire shots like a boss! But I need to learn to steady my aim. I think that both of the different kits pander to different types though.
The vanilla Squeezer comes loaded out with the Splash Wall Sub and the Sting Ray special. This set, to me, screams defensive support. You can drop walls to deny paths, create choke points, and just be a general nuisance on the battlefield while the Sting Ray is there to control the battlefield through ranged supremacy. You use this weapon to hold down an area, snipe targets, and control space. This weapon would be best used in Tower Control and Rainmaker if you ask me. as said, this is more of a defensive weapon.
The Foil Squeezer comes equipped with Splat Bombs and the Bubble Blower. This set seems designed for more offensive support. Splat Bombs create neat traps and can force people out of hiding quite nicely. The merits of a good bubble Blower are quite obvious, but there's nothing wrong with mentioning them here. Area control, mobile shielding, and nice inksplosions especially when paired with Special Power Up! This weapon better supports pushing into enemy territory and taking turf and control. Though it does so more as a slaying weapon since its painting is not so good.
I think both weapons are good for a tactical squid. I'm just not sure that they will make an overall splash in the meta scene. Shouldn't stop you from playing them if you like them though. I know it won't stop me! But I can think of one change that would make the weapon better. Change the time it takes to transition from single shot mode to autofire/painting mode to be just slightly faster. This would make that transition period less jarring and allow for smoother painting and movement! These are just one squid's thoughts though. I'd love to hear some other opinions about this!