ArcEmpyreus
Creative Consultant
-Inktana 1.0 Thread Here-
Hello Again Everyone! I, the Great Dr. Archibald Octpyrean have returned. I have heard your worries and woes that katanas are too dangerous for your young! So I have designed a... softer version of the Inktana that is far less threatening. Even though the cool-factor has dropped 10-fold it now looks more fitting for your Turf Wars. I will also Address any previous concerns that were sent to me from after my other letter. With out Further ado, in glorious color!
Octpyrean Inktana 2.0
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While the Color Scheme Doesn't follow my personal design philosophies, the Inktana 2.0 looks, and feels like it belongs in your favorite pass-time.
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Hello Again Everyone! I, the Great Dr. Archibald Octpyrean have returned. I have heard your worries and woes that katanas are too dangerous for your young! So I have designed a... softer version of the Inktana that is far less threatening. Even though the cool-factor has dropped 10-fold it now looks more fitting for your Turf Wars. I will also Address any previous concerns that were sent to me from after my other letter. With out Further ado, in glorious color!
Octpyrean Inktana 2.0
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While the Color Scheme Doesn't follow my personal design philosophies, the Inktana 2.0 looks, and feels like it belongs in your favorite pass-time.
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Inktana
- Range: 20 - 75
- Damage: 60 (Slash) - 40 (Dash)
- Type: Inktana (Variant of the Charger)
- Sub: ???
- Special: ???
The Wielder of the Inktana Has two methods of attack: A charged Dash, and a regular Slash. Pressing and Holding ZR will cause your character to take a preparing animation, hand on the hilt and another on the scabbard. If the Inktana is Charged past the 1/4th mark, the Inktana will release a line of pressurized ink when the button is released, much like a regular charger just will less range. The moment the Ink lands the player dashes forwards and "Skates" Across the Ink that was just made, placing them neatly at the end of the trail. Any Collisions with terrain will stop them dead in their tracks. They are still effected by the game physics so you can and will fall off things. At any point the Character may simply "tap" the ZR button to slash with the Inktana, even near the end of the dash.
If an enemy is struck by the charge it does 60 damage.
If the enemy is slashed it does 40 damage.
This is a two shot splat if done correctly: Charge proper distance -> Release and hit with Line -> Dash to End of Line -> Slash to splat.
There are a few large drawbacks with the Inktana, most importantly your dash location is telegraphed. Enemies will know where you intend to dash to. Secondly when ink is laid down, after the charge, there is a lag before the user dashes to the desired location.
@redacteddd @Reila @Voidaken
Several of your Great Minds Posted Concerns about the visuals and the message the violent looking blade Portrayed, hopefully this new design eliminate those concerns.
@ILikeKirbys
With my other letter you asked several Questions. I plan to answer them here.
Firstly, can you do the dash in midair? Because that seems like it could be possible if you released the charged slash in midair, and it could be rather fun (airdashing is always fun, right?) if it were doable, though the dashing-through-the-ink part makes me wonder if that's actually possible with your Inktana.
This Is a very valid question. While dashing, the user would remain in kid form. However the user will always dash along the line that was laid down. If that line leads them off the edge of anything, gravity will take over, however their forward momentum will remain, at least in this iteration. In practice that could cause some issues.
Secondly, if an Inkling (much as we'd like to, not being ink-based life and also being 10 tiny puffballs means we're banned from actually participating in Turf Wars ourselves, for size-, numerical- and being-invincible-to-all-the-weapons-related reasons) were to use your Inktana in an area covered in their own team's ink, could they slide further than the dash would normally take them (by sliding in the rest of the ink)? Not a necessary thing, I'm just curious.
The Dash of the user is limited by the amount of charge he/she uses. It has been calculated to end at the end of the ink trail, no matter how much ink is there previously, or is used during the dash. This MAY be canceled by going into squid form, however the forward momentum will remain, so it is difficult to regain control.
Also, since we heard you were offering this weapon to the Inklings for use in Turf Wars (our second-favorite thing to watch, after Steven Universe), we had a question; what, exactly, would this weapon have for its loadout? You know, what its sub-weapon and Special attack would be. This seems like an important piece of a weapon pitch, but we didn't see it anywhere, so did we miss it? And if we could make a couple of suggestions, #7 suggested Sprinkler/Inkstrike, for a loadout that addresses the assumed-by-7 lack of turf-covering speed inherent in this weapon's design (since it's a Charger offshoot, is the logic he used), while #2 thought Splash Wall/Kraken would be a good defensive loadout (you could charge up the slash behind a wall, then strike through it, or toss it to put a wall between yourself and enemies while you go elsewhere, or put one up for your teammates to use, and Kraken is just awesome, was his reasoning), and #10 figures Splat Bomb/Bubbler might be a workable offensive loadout (using Splat Bombs for long-distance combat, and Bubbler because you have a method of closing the distance with the dashes so it could work well, at least he thinks so). We don't know if those would work (or at least we don't agree), but figured they might be worth throwing out there.
I Intend on Releasing several new Subweapon schematics and Special Schematics in the near future. The sub weapon I'm debating on adding to the Inktana is called (Name Pending) the Ink Screen. It's a bomb type weapon that obscures the view of any enemy inkling within the area of effect. I'm also considering (Name Pending) a type of throw weapon that utilizes luminescent ink. I've discovered, while it isn't as deadly as even the burst bombs, it causes a bright flash that temporarily reduces vision for all affected.
As for the special you'll just have to wait and find out.
For your final point I chose Inktana due to the weapons resemblance to a katana. It's a little less so now, so I'm open to suggestions.
As Always I'm happy to hear any feedback.
Here's the original design In case anyone was curious