UnLucky
Semi-Pro Squid
- Joined
- Jun 9, 2015
- Messages
- 80
(Guide Frame - Straight Frame)*6edit: before anyone says my range data is wrong, projectiles are generated at the tip of the weapon and so measuring range by where you stand will result in erroneous data
That part just seems so arbitrary, is there a good reason for this?
I still think the range data is a bit off. No way the Blaster goes 0.25 lines further than Aero/Jr./Splash, considering the Blaster is physically longer and can't hit a target for max damage at the same range in actual practice. I also can't see how the length of the weapons themselves can make .96 Gal/Pro/Dual more than surpass the 0.12 line advantage the Rapid Blaster supposedly has (Splattershot Pro looks shorter than all of them, yet only the Rapid Blaster has a different range value). Also the Sploosh (1.28) and Luna (1.67) are practically identical in the test range, and I wouldn't say the Sploosh is 0.39 longer.
Squiffer looks dead on, as the rifle itself is nearly half a line, so that matches up with the 4 lines from your feet. But they straight up tell you the range for Chargers.
I mean, I have no idea how to calculate this precisely, but it certainly does seem like it's something to do with Guide/Straight Frame and Velocity.
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