JCOnyx
Inkling
- Joined
- Oct 10, 2013
- Messages
- 9
Even though Turf War isn't the Ranked Mode of Splatoon, I can still see people wanting to play it as a fun little break from Splat Zone. It also comes with it's own strategies and little quirks, so I thought I'd make a post specifically for discussing competitive TW.
After finally being able to play for a good three hours, everyone should have a stronger grasp on which points are the most important to cover and maintain throughout a game. Control of certain areas almost always leads to victory, but keep in mind that controlling an area and covering it with your own paint are two separate things. Here is a quick image I made up for Saltspray Rig to explain some concepts:
The major areas are marked by their order of most importance, based on what I've experienced, with H being your respawn platform. Having A1 and A2 in your color at the end of the game will most likely guarantee your teams victory, but A1 should not actually be inked till near the end. Instead immediately go for control and coverage of A2 and by extension keep your opponents away from A1. A good split in the early game would be two players designated to A2, and another 2 covering their sides and flank from A3. If done correctly, covering all of A1 near the end game should fill a couple of your teammates special gauges to help clutch out the win.
For those wondering why A4 is prioritized so low, it's because of how easy it is for the opposing team to recapture it upon respawn with how close it is to each teams base. It's also much smaller than A1 and will contribute less towards victory as such. The pathways down below are also really hard to traverse without being open to enemy attacks from nearly everywhere. That entire area is basically a deathtrap, only go down there when you absolutely need to and instead capture it from above.
I plan on doing this for the other stages as well, specifically Walleye Warehouse next since it was the other demo stage. Also, if any of you disagree with any of my points or have more advice to give, please do so as I plan on updating the OP with the most relevant/up to date strategies for each stage. Until then, see you guys later.
After finally being able to play for a good three hours, everyone should have a stronger grasp on which points are the most important to cover and maintain throughout a game. Control of certain areas almost always leads to victory, but keep in mind that controlling an area and covering it with your own paint are two separate things. Here is a quick image I made up for Saltspray Rig to explain some concepts:
The major areas are marked by their order of most importance, based on what I've experienced, with H being your respawn platform. Having A1 and A2 in your color at the end of the game will most likely guarantee your teams victory, but A1 should not actually be inked till near the end. Instead immediately go for control and coverage of A2 and by extension keep your opponents away from A1. A good split in the early game would be two players designated to A2, and another 2 covering their sides and flank from A3. If done correctly, covering all of A1 near the end game should fill a couple of your teammates special gauges to help clutch out the win.
For those wondering why A4 is prioritized so low, it's because of how easy it is for the opposing team to recapture it upon respawn with how close it is to each teams base. It's also much smaller than A1 and will contribute less towards victory as such. The pathways down below are also really hard to traverse without being open to enemy attacks from nearly everywhere. That entire area is basically a deathtrap, only go down there when you absolutely need to and instead capture it from above.
I plan on doing this for the other stages as well, specifically Walleye Warehouse next since it was the other demo stage. Also, if any of you disagree with any of my points or have more advice to give, please do so as I plan on updating the OP with the most relevant/up to date strategies for each stage. Until then, see you guys later.
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