Zero Emission
Inkster Jr.
- Joined
- May 1, 2015
- Messages
- 24
Order in each rank does not matter. Compiled from experience playing in the upper ranks.
S: Dominant, fits in well on most teams, viability largely independent of teammates' skills. Have the best potential to be "the carry". Good at changing momentum. Can fill a variety of roles of the team. (i.e. Dynamo is pivot and support, .96 deco is defense, offense AND support. E-litre 3k support, defense).
A: Very good, requires a bit more effort to carry teammates. Have a little bit of trouble of reversing negative momentum, but not significant.
B: Good, but often outclassed by something else of the upper tiers. Some trouble with reversing negative situations. Mostly high risk high reward weapons with less consistency. i.e. N-Zap 85 has shorter range but higher damage output makes it better than Dual Squelcher in close-up situations, but requires much more skills to be effective in controlling the momentum of the game. These weapons are also highly dependent of teammates performance in order to win games.
C: No notable niche. Not unviable, but requires much more skillful play to keep up with main threats.
S:
Sub Tier List
S:
Special Tier List
S:
S: Dominant, fits in well on most teams, viability largely independent of teammates' skills. Have the best potential to be "the carry". Good at changing momentum. Can fill a variety of roles of the team. (i.e. Dynamo is pivot and support, .96 deco is defense, offense AND support. E-litre 3k support, defense).
A: Very good, requires a bit more effort to carry teammates. Have a little bit of trouble of reversing negative momentum, but not significant.
B: Good, but often outclassed by something else of the upper tiers. Some trouble with reversing negative situations. Mostly high risk high reward weapons with less consistency. i.e. N-Zap 85 has shorter range but higher damage output makes it better than Dual Squelcher in close-up situations, but requires much more skills to be effective in controlling the momentum of the game. These weapons are also highly dependent of teammates performance in order to win games.
C: No notable niche. Not unviable, but requires much more skillful play to keep up with main threats.
S:
- .96 Gal Deco
- Dynamo Roller
- Krakon Splat Roller
- Luna Blaster
- E-Liter 3k.
- Heavy Splatling
- E-Liter 3k Custom
- Squiffer (all variants)
- Carbon Roller
- .96 Gal
- Custom Blaster
- Ranged Blaster
- Octobrush
- Tentatek Splattershot
- Rapid Blaster Deco
- Splat Chargers (all variants)
- Splat Roller
- Forge Splattershot Pro
- Dual Squelcher
- Sploosh-o-matic
- Gold Dynamo.
- .52 Gal
- Splash-o-Matic
- N-Zap 85
- Jet Squelcher (all variants)
- Slosher
- Rapid Blaster
- Blaster
- Ink Brush Noveau
- Splattershot Pro
- Custom Dual Squelcher
- .52 Gal Deco
- Splattershot Jr.
- Nozzlenose
- N-Zap 89
- Ink Brush
- Splattershot
- Neo Splash-o-Matic
- Aerospray MG
- Custom Splattershot Jr.
- Aerospray RG.
Sub Tier List
S:
- Splash Wall
- Suction Bombs
- Splat Bombs
- Burst Bombs
- Beakons
- Sprinklers
- Disruptors
- Point Sensor
- Seeker
- Ink Mine
Special Tier List
S:
- Kraken
- Inkzooka
- Bomb Rush
- Echolocator
- Killer Wail
- Bubble
- Inkstrike
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