Masked_Katz
Gnarly Eddy's Boyfriend
Genuinely asking, maybe there is an etiquette I'm missing... There's other stuff toxic players do, like squid-bagging or disconnecting/throwing the match when upset, and I feel like those are obvious and can get on my nerves. However, one other thing I see occasionally added to that list is spawn-camping, and if I'm understanding the concept correctly, I never really understood how that could be harmful in a game like Splatoon.
Every game mode heavily relies on the objective and revolves around both teams defending something - the zone, the tower, the rainmaker, the clam basket - right? Isn't pushing the team back as much as possible what you're supposed to do? Wouldn't it be awkward to just allow the team to return to the objective before resuming play? When I'm locked in spawn, I feel like it's because I've been careless, and I then get back in by building my special, regrouping if possible, reclaiming our side of the stage - I don't ever think the other team is doing anything wrong.
The reason I ask this is because I just had this S+ match - it was the first time I made someone throw a match (he only had died to me) and while I still think it was uncalled for, it made me wonder if it was because I went too far somehow.
Every game mode heavily relies on the objective and revolves around both teams defending something - the zone, the tower, the rainmaker, the clam basket - right? Isn't pushing the team back as much as possible what you're supposed to do? Wouldn't it be awkward to just allow the team to return to the objective before resuming play? When I'm locked in spawn, I feel like it's because I've been careless, and I then get back in by building my special, regrouping if possible, reclaiming our side of the stage - I don't ever think the other team is doing anything wrong.
The reason I ask this is because I just had this S+ match - it was the first time I made someone throw a match (he only had died to me) and while I still think it was uncalled for, it made me wonder if it was because I went too far somehow.