SkyBlue
Inkling Commander
Not a roller player, but from what I've seen your best bet is to jump like a bunny and sting like a Jack A---rabbit. yea like a jack rabbit. ;P
what did I just watch lmaosome more advice to the krak-ons out there: don't 1v1 a killer wail
omg that's glorious! The only defense I can come up with is that maybe they thought you'd hide in the ink inside the wail. That would be a safe place for you technically. sort of.some more advice to the krak-ons out there: don't 1v1 a killer wail
I've faced this before. Probably the worst place for it is on saltspray rig. Had a kraken roller on the enemy team fill the top area with beacons, then would defend by just using the kraken. Literally took me till the last minute to finally break through and destroy the beacons(which annoyingly I broke through a lot, but even after destroying one the roller still was able to squid jump to it. Like I'd destroy it, but apparently they selected it sooner/soon enough.) We only won because i was able to take the top area, making the enemy team lose their beacons and my team was able to keep them out of the zone.I saw a Japanese A+ roller a while ago who stuck in my memory. She was using a Krak-On and had a nearly completely special gauge focused build (I think she might have had some swim speed or something, but it was almost all special related). She played almost entirely around Kracken and it was really devastating (she demolished my team which was almost entirely A+). She built up special by flanking around and grabbing map control while picking off stragglers then led a push to the point once she had Kracken and she felt she had decent enough control of our peripheries. She'd take control then quickly ink up wherever we had been holding while dropping beacons, and by the time we respawned we'd would have completely lost map control. It would take ages to break through their lines and by that time she would have Kracken up again and would be ready for round two. It was savage.
Great stuff! I'm currently trying to break into the A rank. What do you find the hardest to deal with as a roller?Ok, so I replied here a week ago with some observations I'd made about A+ roller players but now I'm actually a A+ roller player myself, so time for round 2!
First, don't give up, guns are not better than rollers in ranked. In fact, I feel like rollers are generally stronger (otherwise I wouldn't have decided to use them to climb through the A ranks). Secondly, consider trying out the Dynamo Roller. It's really good and most of my advice will probably be more aplicable to it than to the Krack-On, since Dynamo is typically my weapon of choice.
Your first question was about how to approach enemies when they control the area and have painted over everything. You have 2 options here. The first is to try and find another way around and sneak up behind them. This can be potentially game winning if it works, but it's not always possible and if you mess up you just wasted a lot of time. The second option (but this one might be harder for a normal roller) is to reclaim the ground from them by flicking. Just dance around corners flicking paint onto the ground, just trying to see what sticks. Sometimes you'll get lucky and even get an accidental kill. Sometimes they'll miss some of your paint and this gives you an opportunity to swim on in and splat them. Sometimes they'll charge at you and you can swim up a wall and over the corner to get a surprise high altitude flick to take them out. Most of the time they'll just cover it back up, but eventually you'll build up enough special for Kracken, at which point you just wait for enough members of your team to be up (and once you do reach A ranks you should wait for a teammate to pop echo first, but you can't rely on that below A ranks) then just Krack on in and try to be a distraction and force the enemy into a bad position. If someone gives you the slip and you lose them, don't try looking for them and let them waste your special meter, just switch targets and drive someone else away too. This should give your team time to reclaim the turf and hopefully get some kills.
What you do when you have the advantage is much, much easier. Ink up as much of their territory as you can and just murder them when they least expect it. Hide in the walls and splat them from behind. Your goal isn't actually to kill them (although that helps) you just want to distract them for as long as you can. Don't do that think I see rollers do where they run right up to the enemy spawn then turn around and roll down another path. Ink up all over there then camp and force them to waste time flushing you out. If they don't, you just murder them from behind. If they do you just hide and harass them every now and then and try to run the clock down while your team covers all the turf around the zone and charges their specials. Don't be afraid of dying as long as you can take one or two of them with you, they probably can't push without all 4 of them up and decreasing their special meter is worth some of yours, since specials are typically more necessary for the team that wants to break the base (and you can probably build yours back quicker anyways since you're a roller). Trading your life for a kill or two at their base loses you no territory you could really hope to hold anyways and delays their push.
If you have any more specific questions please ask!
I've gotten the hang of playing some krak-on roller in A+ after my kelp charger only run. Here what I can say about it:Great stuff! I'm currently trying to break into the A rank. What do you find the hardest to deal with as a roller?
Chargers.Great stuff! I'm currently trying to break into the A rank. What do you find the hardest to deal with as a roller?